#include <limits>
#include <dali/public-api/adaptor-framework/key.h>
#include <dali/public-api/common/stage.h>
-#include <dali/public-api/images/resource-image.h>
#include <dali/devel-api/actors/actor-devel.h>
#include <dali/devel-api/object/property-helper-devel.h>
#include <dali/public-api/object/type-registry-helper.h>
{
mAnimation = Animation::New( mAnimationPeriod.durationSeconds );
}
- indicator.SetProperty( DevelActor::Property::OPACITY,1.0f);
+ indicator.SetProperty( Actor::Property::OPACITY,1.0f);
mAnimation.AnimateTo( Property( indicator, Actor::Property::COLOR_ALPHA ), 0.0f, AlphaFunction::EASE_IN, mAnimationPeriod );
mAnimation.Play();
mAnimation.FinishedSignal().Connect( this, &TextEditor::OnScrollIndicatorAnimationFinished );