Fixups following changes to actor traversal
[platform/core/uifw/dali-toolkit.git] / dali-toolkit / internal / controls / text-controls / text-editor-impl.cpp
index ca78a26..eb2264b 100644 (file)
@@ -24,6 +24,7 @@
 #include <dali/public-api/adaptor-framework/key.h>
 #include <dali/public-api/common/stage.h>
 #include <dali/public-api/images/resource-image.h>
+#include <dali/devel-api/actors/actor-devel.h>
 #include <dali/devel-api/object/property-helper-devel.h>
 #include <dali/public-api/object/type-registry-helper.h>
 #include <dali/integration-api/adaptors/adaptor.h>
@@ -1091,6 +1092,11 @@ Toolkit::TextEditor::InputStyleChangedSignalType& TextEditor::InputStyleChangedS
   return mInputStyleChangedSignal;
 }
 
+Toolkit::DevelTextEditor::ScrollStateChangedSignalType& TextEditor::ScrollStateChangedSignal()
+{
+  return mScrollStateChangedSignal;
+}
+
 void TextEditor::OnInitialize()
 {
   Actor self = Self();
@@ -1285,6 +1291,7 @@ void TextEditor::RenderText( Text::Controller::UpdateTextType updateTextType )
          ++it )
     {
       self.Add( *it );
+      DevelActor::LowerToBottom( *it );
     }
     mClippingDecorationActors.clear();
 
@@ -1495,6 +1502,14 @@ void TextEditor::UpdateScrollBar()
     return;
   }
 
+  // If scrolling is not started, start scrolling and emit ScrollStateChangedSignal
+  if( !mScrollStarted )
+  {
+    mScrollStarted = true;
+    Dali::Toolkit::TextEditor handle( GetOwner() );
+    mScrollStateChangedSignal.Emit( handle, DevelTextEditor::Scroll::STARTED );
+  }
+
   CustomActor self = Self();
   if( !mScrollBar )
   {
@@ -1550,6 +1565,18 @@ void TextEditor::UpdateScrollBar()
   indicator.SetOpacity(1.0f);
   mAnimation.AnimateTo( Property( indicator, Actor::Property::COLOR_ALPHA ), 0.0f, AlphaFunction::EASE_IN, mAnimationPeriod );
   mAnimation.Play();
+  mAnimation.FinishedSignal().Connect( this, &TextEditor::OnScrollIndicatorAnimationFinished );
+}
+
+void TextEditor::OnScrollIndicatorAnimationFinished( Animation& animation )
+{
+  // If animation is successfully ended, then emit ScrollStateChangedSignal
+  if( animation.GetCurrentProgress() == 0.0f )
+  {
+    mScrollStarted = false;
+    Dali::Toolkit::TextEditor handle( GetOwner() );
+    mScrollStateChangedSignal.Emit( handle, DevelTextEditor::Scroll::FINISHED );
+  }
 }
 
 void TextEditor::OnStageConnect( Dali::Actor actor )
@@ -1667,7 +1694,8 @@ TextEditor::TextEditor()
   mRenderingBackend( DEFAULT_RENDERING_BACKEND ),
   mHasBeenStaged( false ),
   mScrollAnimationEnabled( false ),
-  mScrollBarEnabled( false )
+  mScrollBarEnabled( false ),
+  mScrollStarted( false )
 {
 }