#include <dali-toolkit/internal/controls/control/control-data-impl.h>
#include <dali-toolkit/internal/controls/text-controls/common-text-utils.h>
#include <dali-toolkit/internal/controls/text-controls/text-editor-property-handler.h>
+#include <dali-toolkit/internal/focus-manager/keyboard-focus-manager-impl.h>
#include <dali-toolkit/internal/styling/style-manager-impl.h>
#include <dali-toolkit/internal/text/rendering/text-backend.h>
#include <dali-toolkit/internal/text/text-effects-style.h>
DALI_DEVEL_PROPERTY_REGISTRATION(Toolkit, TextEditor, "inputStrikethrough", MAP, INPUT_STRIKETHROUGH )
DALI_DEVEL_PROPERTY_REGISTRATION(Toolkit, TextEditor, "characterSpacing", FLOAT, CHARACTER_SPACING )
DALI_DEVEL_PROPERTY_REGISTRATION(Toolkit, TextEditor, "relativeLineSize", FLOAT, RELATIVE_LINE_SIZE )
+DALI_DEVEL_PROPERTY_REGISTRATION(Toolkit, TextEditor, "verticalAlignment", STRING, VERTICAL_ALIGNMENT )
+DALI_DEVEL_PROPERTY_REGISTRATION(Toolkit, TextEditor, "selectionPopupStyle", MAP, SELECTION_POPUP_STYLE )
DALI_SIGNAL_REGISTRATION(Toolkit, TextEditor, "textChanged", SIGNAL_TEXT_CHANGED )
DALI_SIGNAL_REGISTRATION(Toolkit, TextEditor, "inputStyleChanged", SIGNAL_INPUT_STYLE_CHANGED )
} // namespace
-Toolkit::TextEditor TextEditor::New()
+Toolkit::TextEditor TextEditor::New(ControlBehaviour additionalBehaviour)
{
// Create the implementation, temporarily owned by this handle on stack
- IntrusivePtr<TextEditor> impl = new TextEditor();
+ IntrusivePtr<TextEditor> impl = new TextEditor(additionalBehaviour);
// Pass ownership to CustomActor handle
Toolkit::TextEditor handle(*impl);
return mController->GetTextPosition(startIndex, endIndex);
}
+Rect<float> TextEditor::GetLineBoundingRectangle(const uint32_t lineIndex) const
+{
+ return mController->GetLineBoundingRectangle(lineIndex);
+}
+
+Rect<float> TextEditor::GetCharacterBoundingRectangle(const uint32_t charIndex) const
+{
+ return mController->GetCharacterBoundingRectangle(charIndex);
+}
+
+int TextEditor::GetCharacterIndexAtPosition(float visualX, float visualY) const
+{
+ return mController->GetCharacterIndexAtPosition(visualX, visualY);
+}
+
+void TextEditor::SetSpannedText(const Text::Spanned& spannedText)
+{
+ mController->SetSpannedText(spannedText);
+}
+
string TextEditor::GetSelectedText() const
{
string selectedText = "";
self.SetResizePolicy(ResizePolicy::FILL_TO_PARENT, Dimension::HEIGHT);
self.OnSceneSignal().Connect(this, &TextEditor::OnSceneConnect);
- //Enable highightability
- self.SetProperty(Toolkit::DevelControl::Property::ACCESSIBILITY_HIGHLIGHTABLE, true);
-
DevelControl::SetInputMethodContext(*this, mInputMethodContext);
// Creates an extra control to be used as stencil buffer.
self.Add(mStencil);
- DevelControl::SetAccessibilityConstructor(self, [](Dali::Actor actor) {
- return std::make_unique<TextEditorAccessible>(actor, Dali::Accessibility::Role::ENTRY);
- });
+ // Accessibility
+ self.SetProperty(DevelControl::Property::ACCESSIBILITY_ROLE, Dali::Accessibility::Role::ENTRY);
+ self.SetProperty(DevelControl::Property::ACCESSIBILITY_HIGHLIGHTABLE, true);
Accessibility::Bridge::EnabledSignal().Connect(this, &TextEditor::OnAccessibilityStatusChanged);
Accessibility::Bridge::DisabledSignal().Connect(this, &TextEditor::OnAccessibilityStatusChanged);
}
+DevelControl::ControlAccessible* TextEditor::CreateAccessibleObject()
+{
+ return new TextEditorAccessible(Self());
+}
+
void TextEditor::OnStyleChange(Toolkit::StyleManager styleManager, StyleChange::Type change)
{
DALI_LOG_INFO(gTextEditorLogFilter, Debug::Verbose, "TextEditor::OnStyleChange\n");
}
}
+void TextEditor::OnPropertySet(Property::Index index, const Property::Value& propertyValue)
+{
+ DALI_LOG_INFO(gTextEditorLogFilter, Debug::Verbose, "TextEditor::OnPropertySet index[%d]\n", index);
+
+ switch(index)
+ {
+ case DevelActor::Property::USER_INTERACTION_ENABLED:
+ {
+ const bool enabled = propertyValue.Get<bool>();
+ mController->SetUserInteractionEnabled(enabled);
+ if(mStencil)
+ {
+ float opacity = enabled ? 1.0f : mController->GetDisabledColorOpacity();
+ mStencil.SetProperty(Actor::Property::OPACITY, opacity);
+ }
+ break;
+ }
+ default:
+ {
+ Control::OnPropertySet(index, propertyValue); // up call to control for non-handled properties
+ break;
+ }
+ }
+}
+
void TextEditor::OnRelayout(const Vector2& size, RelayoutContainer& container)
{
DALI_LOG_INFO(gTextEditorLogFilter, Debug::Verbose, "TextEditor OnRelayout\n");
void TextEditor::RenderText(Text::Controller::UpdateTextType updateTextType)
{
- CommonTextUtils::RenderText(Self(), mRenderer, mController, mDecorator, mAlignmentOffset, mRenderableActor, mBackgroundActor, mStencil, mClippingDecorationActors, mAnchorActors, updateTextType);
+ CommonTextUtils::RenderText(Self(), mRenderer, mController, mDecorator, mAlignmentOffset, mRenderableActor, mBackgroundActor, mCursorLayer, mStencil, mClippingDecorationActors, mAnchorActors, updateTextType);
if(mRenderableActor)
{
ApplyScrollPosition();
notifier.ContentSelectedSignal().Connect(this, &TextEditor::OnClipboardTextSelected);
}
- mController->KeyboardFocusGainEvent(); // Called in the case of no virtual keyboard to trigger this event
+ if(IsEditable() && mController->IsUserInteractionEnabled())
+ {
+ mController->KeyboardFocusGainEvent(); // Called in the case of no virtual keyboard to trigger this event
+ }
EmitKeyInputFocusSignal(true); // Calls back into the Control hence done last.
}
mController->TapEvent(gesture.GetNumberOfTaps(), localPoint.x - padding.start, localPoint.y - padding.top);
mController->AnchorEvent(localPoint.x - padding.start, localPoint.y - padding.top);
+ Dali::Toolkit::KeyboardFocusManager keyboardFocusManager = Dali::Toolkit::KeyboardFocusManager::Get();
+ if(keyboardFocusManager)
+ {
+ keyboardFocusManager.SetCurrentFocusActor(Self());
+ }
SetKeyInputFocus();
}
void TextEditor::OnPan(const PanGesture& gesture)
{
mController->PanEvent(gesture.GetState(), gesture.GetDisplacement());
+ if(gesture.GetState() == GestureState::STARTED && !mController->IsScrollable(gesture.GetDisplacement()))
+ {
+ Dali::DevelActor::SetNeedGesturePropagation(Self(), true);
+ }
}
void TextEditor::OnLongPress(const LongPressGesture& gesture)
// Make sure ClearKeyInputFocus when only key is up
if(event.GetState() == KeyEvent::UP)
{
+ Dali::Toolkit::KeyboardFocusManager keyboardFocusManager = Dali::Toolkit::KeyboardFocusManager::Get();
+ if(keyboardFocusManager)
+ {
+ keyboardFocusManager.ClearFocus();
+ }
ClearKeyInputFocus();
}
void TextEditor::TextInserted(unsigned int position, unsigned int length, const std::string& content)
{
- if(Accessibility::IsUp())
- {
- Control::Impl::GetAccessibilityObject(Self())->EmitTextInserted(position, length, content);
- }
+ GetAccessibleObject()->EmitTextInserted(position, length, content);
}
void TextEditor::TextDeleted(unsigned int position, unsigned int length, const std::string& content)
{
- if(Accessibility::IsUp())
- {
- Control::Impl::GetAccessibilityObject(Self())->EmitTextDeleted(position, length, content);
- }
+ GetAccessibleObject()->EmitTextDeleted(position, length, content);
}
void TextEditor::CursorPositionChanged(unsigned int oldPosition, unsigned int newPosition)
{
- if(Accessibility::IsUp())
- {
- Control::Impl::GetAccessibilityObject(Self())->EmitTextCursorMoved(newPosition);
- }
+ GetAccessibleObject()->EmitTextCursorMoved(newPosition);
if((oldPosition != newPosition) && !mCursorPositionChanged)
{
mController->ChangedLayoutDirection();
}
-TextEditor::TextEditor()
-: Control(ControlBehaviour(CONTROL_BEHAVIOUR_DEFAULT)),
+TextEditor::TextEditor(ControlBehaviour additionalBehaviour)
+: Control(ControlBehaviour(CONTROL_BEHAVIOUR_DEFAULT | additionalBehaviour)),
mAnimationPeriod(0.0f, 0.0f),
mIdleCallback(NULL),
mAlignmentOffset(0.f),