return mController->GetCharacterBoundingRectangle(charIndex);
}
+int TextEditor::GetCharacterIndexAtPosition(float visualX, float visualY) const
+{
+ return mController->GetCharacterIndexAtPosition(visualX, visualY);
+}
+
void TextEditor::SetSpannedText(const Text::Spanned& spannedText)
{
mController->SetSpannedText(spannedText);