DALI_DEVEL_PROPERTY_REGISTRATION( Toolkit, TextEditor, "matchSystemLanguageDirection", BOOLEAN, MATCH_SYSTEM_LANGUAGE_DIRECTION )
DALI_DEVEL_PROPERTY_REGISTRATION( Toolkit, TextEditor, "renderingBackend", INTEGER, RENDERING_BACKEND )
DALI_DEVEL_PROPERTY_REGISTRATION( Toolkit, TextEditor, "maxLength", INTEGER, MAX_LENGTH )
+DALI_DEVEL_PROPERTY_REGISTRATION( Toolkit, TextEditor, "selectedTextStart", INTEGER, SELECTED_TEXT_START )
+DALI_DEVEL_PROPERTY_REGISTRATION( Toolkit, TextEditor, "selectedTextEnd", INTEGER, SELECTED_TEXT_END )
DALI_SIGNAL_REGISTRATION( Toolkit, TextEditor, "textChanged", SIGNAL_TEXT_CHANGED )
DALI_SIGNAL_REGISTRATION( Toolkit, TextEditor, "inputStyleChanged", SIGNAL_INPUT_STYLE_CHANGED )
}
break;
}
+ case Toolkit::DevelTextEditor::Property::SELECTED_TEXT_START:
+ {
+ if( impl.mController )
+ {
+ uint32_t start = static_cast<uint32_t>(value.Get< int >());
+ DALI_LOG_INFO( gLogFilter, Debug::General, "TextEditor %p SELECTED_TEXT_START %d\n", impl.mController.Get(), start );
+ impl.SetTextSelectionRange( &start, nullptr );
+ }
+ break;
+ }
+ case Toolkit::DevelTextEditor::Property::SELECTED_TEXT_END:
+ {
+ if( impl.mController )
+ {
+ uint32_t end = static_cast<uint32_t>(value.Get< int >());
+ DALI_LOG_INFO( gLogFilter, Debug::General, "TextEditor %p SELECTED_TEXT_END %d\n", impl.mController.Get(), end );
+ impl.SetTextSelectionRange( nullptr, &end );
+ }
+ break;
+ }
} // switch
} // texteditor
}
}
break;
}
+ case Toolkit::DevelTextEditor::Property::SELECTED_TEXT_START:
+ {
+ Uint32Pair range = impl.GetTextSelectionRange();
+ value = static_cast<int>(range.first);
+ break;
+ }
+ case Toolkit::DevelTextEditor::Property::SELECTED_TEXT_END:
+ {
+ Uint32Pair range = impl.GetTextSelectionRange();
+ value = static_cast<int>(range.second);
+ break;
+ }
} //switch
}
{
Actor self = Self();
- mController = Text::Controller::New( this, this );
+ mController = Text::Controller::New( this, this, this);
mDecorator = Text::Decorator::New( *mController,
*mController );
mController->SetLayoutDirection( layoutDirection );
// Forward input events to controller
- EnableGestureDetection( static_cast<Gesture::Type>( Gesture::Tap | Gesture::Pan | Gesture::LongPress ) );
+ EnableGestureDetection( static_cast<GestureType::Value>( GestureType::TAP | GestureType::PAN | GestureType::LONG_PRESS ) );
GetTapGestureDetector().SetMaximumTapsRequired( 2 );
- self.TouchSignal().Connect( this, &TextEditor::OnTouched );
+ self.TouchedSignal().Connect( this, &TextEditor::OnTouched );
// Set BoundingBox to stage size if not already set.
Rect<int> boundingBox;
// Deliver the tap before the focus event to controller; this allows us to detect when focus is gained due to tap-gestures
Extents padding;
padding = Self().GetProperty<Extents>( Toolkit::Control::Property::PADDING );
- mController->TapEvent( gesture.numberOfTaps, gesture.localPoint.x - padding.start, gesture.localPoint.y - padding.top );
+ const Vector2& localPoint = gesture.GetLocalPoint();
+ mController->TapEvent( gesture.GetNumberOfTaps(), localPoint.x - padding.start, localPoint.y - padding.top );
SetKeyInputFocus();
}
void TextEditor::OnPan( const PanGesture& gesture )
{
- mController->PanEvent( gesture.state, gesture.displacement );
+ mController->PanEvent( gesture.GetState(), gesture.GetDisplacement() );
}
void TextEditor::OnLongPress( const LongPressGesture& gesture )
}
Extents padding;
padding = Self().GetProperty<Extents>( Toolkit::Control::Property::PADDING );
- mController->LongPressEvent( gesture.state, gesture.localPoint.x - padding.start, gesture.localPoint.y - padding.top );
+ const Vector2& localPoint = gesture.GetLocalPoint();
+ mController->LongPressEvent( gesture.GetState(), localPoint.x - padding.start, localPoint.y - padding.top );
SetKeyInputFocus();
}
if( Dali::DALI_KEY_ESCAPE == event.GetKeyCode() && mController->ShouldClearFocusOnEscape() )
{
// Make sure ClearKeyInputFocus when only key is up
- if( event.GetState() == KeyEvent::Up )
+ if( event.GetState() == KeyEvent::UP )
{
ClearKeyInputFocus();
}
}
}
+void TextEditor::SetTextSelectionRange(const uint32_t *start, const uint32_t *end)
+{
+ if( mController && mController->IsShowingRealText() )
+ {
+ mController->SetTextSelectionRange( start, end );
+ SetKeyInputFocus();
+ }
+}
+
+Uint32Pair TextEditor::GetTextSelectionRange() const
+{
+ Uint32Pair range(0, 0);
+ if( mController && mController->IsShowingRealText() )
+ {
+ range = mController->GetTextSelectionRange();
+ }
+ return range;
+}
+
void TextEditor::UpdateScrollBar()
{
using namespace Dali;
CustomActor self = Self();
if( !mScrollBar )
{
- mScrollBar = Toolkit::ScrollBar::New( Toolkit::ScrollBar::Vertical );
- mScrollBar.SetIndicatorHeightPolicy( Toolkit::ScrollBar::Variable );
+ mScrollBar = Toolkit::ScrollBar::New( Toolkit::ScrollBar::VERTICAL );
+ mScrollBar.SetIndicatorHeightPolicy( Toolkit::ScrollBar::VARIABLE );
mScrollBar.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_RIGHT );
mScrollBar.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_RIGHT );
mScrollBar.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::HEIGHT );