mDecorator = Text::Decorator::New( *mController,
*mController );
- mInputMethodContext = InputMethodContext::New();
+ mInputMethodContext = InputMethodContext::New( self );
mController->GetLayoutEngine().SetLayout( Layout::Engine::MULTI_LINE_BOX );
mController->SetNoTextLongPressAction( Controller::NoTextTap::HIGHLIGHT );
// Sets layoutDirection value
- Dali::LayoutDirection::Type layoutDirection = static_cast<Dali::LayoutDirection::Type>( self.GetProperty( Dali::Actor::Property::LAYOUT_DIRECTION ).Get<int>() );
+ Dali::Stage stage = Dali::Stage::GetCurrent();
+ Dali::LayoutDirection::Type layoutDirection = static_cast<Dali::LayoutDirection::Type>( stage.GetRootLayer().GetProperty( Dali::Actor::Property::LAYOUT_DIRECTION ).Get<int>() );
mController->SetLayoutDirection( layoutDirection );
// Forward input events to controller