}
}
+void TextEditor::SelectText(const uint32_t start, const uint32_t end)
+{
+ if(mController && mController->IsShowingRealText())
+ {
+ mController->SelectText(start, end);
+ SetKeyInputFocus();
+ }
+}
+
void TextEditor::ScrollBy(Vector2 scroll)
{
if(mController && mController->IsShowingRealText())