Fix cursor visible issue on text editing
[platform/core/uifw/dali-toolkit.git] / dali-toolkit / internal / controls / text-controls / text-editor-impl.cpp
index 4e6fc1f..d6bae90 100644 (file)
@@ -582,9 +582,6 @@ void TextEditor::OnInitialize()
   self.SetResizePolicy(ResizePolicy::FILL_TO_PARENT, Dimension::HEIGHT);
   self.OnSceneSignal().Connect(this, &TextEditor::OnSceneConnect);
 
-  //Enable highightability
-  self.SetProperty(Toolkit::DevelControl::Property::ACCESSIBILITY_HIGHLIGHTABLE, true);
-
   DevelControl::SetInputMethodContext(*this, mInputMethodContext);
 
   // Creates an extra control to be used as stencil buffer.
@@ -602,14 +599,19 @@ void TextEditor::OnInitialize()
 
   self.Add(mStencil);
 
-  DevelControl::SetAccessibilityConstructor(self, [](Dali::Actor actor) {
-    return std::make_unique<TextEditorAccessible>(actor, Dali::Accessibility::Role::ENTRY);
-  });
+  // Accessibility
+  self.SetProperty(DevelControl::Property::ACCESSIBILITY_ROLE, Dali::Accessibility::Role::ENTRY);
+  self.SetProperty(DevelControl::Property::ACCESSIBILITY_HIGHLIGHTABLE, true);
 
   Accessibility::Bridge::EnabledSignal().Connect(this, &TextEditor::OnAccessibilityStatusChanged);
   Accessibility::Bridge::DisabledSignal().Connect(this, &TextEditor::OnAccessibilityStatusChanged);
 }
 
+DevelControl::ControlAccessible* TextEditor::CreateAccessibleObject()
+{
+  return new TextEditorAccessible(Self());
+}
+
 void TextEditor::OnStyleChange(Toolkit::StyleManager styleManager, StyleChange::Type change)
 {
   DALI_LOG_INFO(gTextEditorLogFilter, Debug::Verbose, "TextEditor::OnStyleChange\n");
@@ -774,7 +776,7 @@ void TextEditor::OnRelayout(const Vector2& size, RelayoutContainer& container)
 
 void TextEditor::RenderText(Text::Controller::UpdateTextType updateTextType)
 {
-  CommonTextUtils::RenderText(Self(), mRenderer, mController, mDecorator, mAlignmentOffset, mRenderableActor, mBackgroundActor, mStencil, mClippingDecorationActors, mAnchorActors, updateTextType);
+  CommonTextUtils::RenderText(Self(), mRenderer, mController, mDecorator, mAlignmentOffset, mRenderableActor, mBackgroundActor, mCursorLayer, mStencil, mClippingDecorationActors, mAnchorActors, updateTextType);
   if(mRenderableActor)
   {
     ApplyScrollPosition();