self.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::HEIGHT );
self.OnSceneSignal().Connect( this, &TextEditor::OnSceneConnect );
+ //Enable highightability
+ self.SetProperty( Toolkit::DevelControl::Property::ACCESSIBILITY_HIGHLIGHTABLE, true );
+
DevelControl::SetInputMethodContext( *this, mInputMethodContext );
// Creates an extra control to be used as stencil buffer.