if( mRenderableActor )
{
- // TODO: Scroll and alignment needs to be refactored.
- const Vector2& alignmentOffset = mController->GetAlignmentOffset();
const Vector2& scrollOffset = mController->GetScrollPosition();
- mRenderableActor.SetPosition( scrollOffset.x, alignmentOffset.y + scrollOffset.y );
+ mRenderableActor.SetPosition( scrollOffset.x, scrollOffset.y );
Actor clipRootActor;
if( mClipper )