/*
- * Copyright (c) 2016 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2017 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
// INTERNAL INCLUDES
#include <dali-toolkit/public-api/text/rendering-backend.h>
+#include <dali-toolkit/public-api/visuals/color-visual-properties.h>
#include <dali-toolkit/devel-api/controls/control-depth-index-ranges.h>
+#include <dali-toolkit/devel-api/visuals/visual-properties-devel.h>
#include <dali-toolkit/internal/text/rendering/text-backend.h>
#include <dali-toolkit/internal/text/text-effects-style.h>
#include <dali-toolkit/internal/text/text-font-style.h>
const Scripting::StringEnum HORIZONTAL_ALIGNMENT_STRING_TABLE[] =
{
- { "BEGIN", Toolkit::Text::LayoutEngine::HORIZONTAL_ALIGN_BEGIN },
- { "CENTER", Toolkit::Text::LayoutEngine::HORIZONTAL_ALIGN_CENTER },
- { "END", Toolkit::Text::LayoutEngine::HORIZONTAL_ALIGN_END },
+ { "BEGIN", Toolkit::Text::Layout::HORIZONTAL_ALIGN_BEGIN },
+ { "CENTER", Toolkit::Text::Layout::HORIZONTAL_ALIGN_CENTER },
+ { "END", Toolkit::Text::Layout::HORIZONTAL_ALIGN_END },
};
const unsigned int HORIZONTAL_ALIGNMENT_STRING_TABLE_COUNT = sizeof( HORIZONTAL_ALIGNMENT_STRING_TABLE ) / sizeof( HORIZONTAL_ALIGNMENT_STRING_TABLE[0] );
{
if( impl.mController )
{
- const std::string text = value.Get< std::string >();
+ const std::string& text = value.Get< std::string >();
DALI_LOG_INFO( gLogFilter, Debug::General, "TextEditor %p TEXT %s\n", impl.mController.Get(), text.c_str() );
impl.mController->SetText( text );
{
if( impl.mController )
{
- const Vector4 textColor = value.Get< Vector4 >();
+ const Vector4& textColor = value.Get< Vector4 >();
DALI_LOG_INFO( gLogFilter, Debug::General, "TextEditor %p TEXT_COLOR %f,%f,%f,%f\n", impl.mController.Get(), textColor.r, textColor.g, textColor.b, textColor.a );
- if( impl.mController->GetTextColor() != textColor )
+ if( impl.mController->GetDefaultColor() != textColor )
{
- impl.mController->SetTextColor( textColor );
+ impl.mController->SetDefaultColor( textColor );
impl.mController->SetInputColor( textColor );
impl.mRenderer.Reset();
}
{
if( impl.mController )
{
- const std::string fontFamily = value.Get< std::string >();
+ const std::string& fontFamily = value.Get< std::string >();
DALI_LOG_INFO( gLogFilter, Debug::General, "TextEditor %p FONT_FAMILY %s\n", impl.mController.Get(), fontFamily.c_str() );
impl.mController->SetDefaultFontFamily( fontFamily );
}
{
if( impl.mController )
{
- const std::string alignStr = value.Get< std::string >();
+ const std::string& alignStr = value.Get< std::string >();
DALI_LOG_INFO( gLogFilter, Debug::General, "TextEditor %p HORIZONTAL_ALIGNMENT %s\n", impl.mController.Get(), alignStr.c_str() );
- LayoutEngine::HorizontalAlignment alignment( LayoutEngine::HORIZONTAL_ALIGN_BEGIN );
- if( Scripting::GetEnumeration< LayoutEngine::HorizontalAlignment >( alignStr.c_str(),
- HORIZONTAL_ALIGNMENT_STRING_TABLE,
- HORIZONTAL_ALIGNMENT_STRING_TABLE_COUNT,
- alignment ) )
+ Layout::HorizontalAlignment alignment( Layout::HORIZONTAL_ALIGN_BEGIN );
+ if( Scripting::GetEnumeration< Layout::HorizontalAlignment >( alignStr.c_str(),
+ HORIZONTAL_ALIGNMENT_STRING_TABLE,
+ HORIZONTAL_ALIGNMENT_STRING_TABLE_COUNT,
+ alignment ) )
{
impl.mController->SetHorizontalAlignment( alignment );
}
{
if( impl.mDecorator )
{
- const Vector4 color = value.Get< Vector4 >();
+ const Vector4& color = value.Get< Vector4 >();
DALI_LOG_INFO( gLogFilter, Debug::General, "TextEditor %p PRIMARY_CURSOR_COLOR %f,%f,%f,%f\n", impl.mController.Get(), color.r, color.g, color.b, color.a );
impl.mDecorator->SetCursorColor( PRIMARY_CURSOR, color );
{
if( impl.mDecorator )
{
- const Vector4 color = value.Get< Vector4 >();
+ const Vector4& color = value.Get< Vector4 >();
DALI_LOG_INFO( gLogFilter, Debug::General, "TextEditor %p SECONDARY_CURSOR_COLOR %f,%f,%f,%f\n", impl.mController.Get(), color.r, color.g, color.b, color.a );
impl.mDecorator->SetCursorColor( SECONDARY_CURSOR, color );
{
if( impl.mDecorator )
{
- const Rect<int> box = value.Get< Rect<int> >();
+ const Rect<int>& box = value.Get< Rect<int> >();
DALI_LOG_INFO( gLogFilter, Debug::General, "TextEditor %p DECORATION_BOUNDING_BOX %d,%d %dx%d\n", impl.mController.Get(), box.x, box.y, box.width, box.height );
impl.mDecorator->SetBoundingBox( box );
{
if( impl.mController )
{
- const Vector4 inputColor = value.Get< Vector4 >();
+ const Vector4& inputColor = value.Get< Vector4 >();
DALI_LOG_INFO( gLogFilter, Debug::General, "TextEditor %p INPUT_COLOR %f,%f,%f,%f\n", impl.mController.Get(), inputColor.r, inputColor.g, inputColor.b, inputColor.a );
impl.mController->SetInputColor( inputColor );
{
if( impl.mController )
{
- const std::string fontFamily = value.Get< std::string >();
+ const std::string& fontFamily = value.Get< std::string >();
DALI_LOG_INFO( gLogFilter, Debug::General, "TextEditor %p INPUT_FONT_FAMILY %s\n", impl.mController.Get(), fontFamily.c_str() );
impl.mController->SetInputFontFamily( fontFamily );
}
{
if ( impl.mController )
{
- value = impl.mController->GetTextColor();
+ value = impl.mController->GetDefaultColor();
}
break;
}
{
if( impl.mController )
{
- const char* name = Scripting::GetEnumerationName< Toolkit::Text::LayoutEngine::HorizontalAlignment >( impl.mController->GetLayoutEngine().GetHorizontalAlignment(),
- HORIZONTAL_ALIGNMENT_STRING_TABLE,
- HORIZONTAL_ALIGNMENT_STRING_TABLE_COUNT );
+ const char* name = Scripting::GetEnumerationName< Toolkit::Text::Layout::HorizontalAlignment >( impl.mController->GetHorizontalAlignment(),
+ HORIZONTAL_ALIGNMENT_STRING_TABLE,
+ HORIZONTAL_ALIGNMENT_STRING_TABLE_COUNT );
if( name )
{
value = std::string( name );
mDecorator = Text::Decorator::New( *mController,
*mController );
- mController->GetLayoutEngine().SetLayout( LayoutEngine::MULTI_LINE_BOX );
+ mController->GetLayoutEngine().SetLayout( Layout::Engine::MULTI_LINE_BOX );
// Enables the text input.
mController->EnableTextInput( mDecorator );
self.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::WIDTH );
self.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::HEIGHT );
self.OnStageSignal().Connect( this, &TextEditor::OnStageConnect );
+
+ // Creates an extra control to be used as stencil buffer.
+ mStencil = Control::New();
+ mStencil.SetAnchorPoint( AnchorPoint::CENTER );
+ mStencil.SetParentOrigin( ParentOrigin::CENTER );
+
+ // Creates a background visual. Even if the color is transparent it updates the stencil.
+ mStencil.SetProperty( Toolkit::Control::Property::BACKGROUND,
+ Property::Map().Add( Toolkit::Visual::Property::TYPE, DevelVisual::COLOR ).
+ Add( ColorVisual::Property::MIX_COLOR, Color::TRANSPARENT ) );
+
+ // Enable the clipping property.
+ mStencil.SetProperty( Actor::Property::CLIPPING_MODE, ClippingMode::CLIP_CHILDREN );
+ mStencil.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS );
+
+ self.Add( mStencil );
}
void TextEditor::OnStyleChange( Toolkit::StyleManager styleManager, StyleChange::Type change )
mRenderer = Backend::Get().NewRenderer( mRenderingBackend );
}
- EnableClipping( size );
RenderText( updateTextType );
}
void TextEditor::RenderText( Text::Controller::UpdateTextType updateTextType )
{
- Actor self = Self();
Actor renderableActor;
if( Text::Controller::NONE_UPDATED != ( Text::Controller::MODEL_UPDATED & updateTextType ) )
{
if( mRenderer )
{
- renderableActor = mRenderer->Render( mController->GetView(), DepthIndex::TEXT );
+ renderableActor = mRenderer->Render( mController->GetView(),
+ mAlignmentOffset,
+ DepthIndex::TEXT );
}
if( renderableActor != mRenderableActor )
if( mRenderableActor )
{
- const Vector2& scrollOffset = mController->GetScrollPosition();
+ const Vector2& scrollOffset = mController->GetTextModel()->GetScrollPosition();
- mRenderableActor.SetPosition( scrollOffset.x, scrollOffset.y );
+ mRenderableActor.SetPosition( scrollOffset.x + mAlignmentOffset, scrollOffset.y );
- Actor clipRootActor;
- if( mClipper )
- {
- clipRootActor = mClipper->GetRootActor();
- }
+ // Make sure the actors are parented correctly with/without clipping
+ Actor self = mStencil ? mStencil : Self();
for( std::vector<Actor>::const_iterator it = mClippingDecorationActors.begin(),
endIt = mClippingDecorationActors.end();
it != endIt;
++it )
{
- Actor actor = *it;
-
- if( clipRootActor )
- {
- clipRootActor.Add( actor );
- }
- else
- {
- self.Add( actor );
- }
+ self.Add( *it );
}
mClippingDecorationActors.clear();
- // Make sure the actor is parented correctly with/without clipping
- if( clipRootActor )
- {
- clipRootActor.Add( mRenderableActor );
- }
- else
- {
- self.Add( mRenderableActor );
- }
+ self.Add( mRenderableActor );
}
}
}
}
-void TextEditor::EnableClipping( const Vector2& size )
-{
- // Not worth to created clip actor if width or height is equal to zero.
- if( size.width > Math::MACHINE_EPSILON_1000 && size.height > Math::MACHINE_EPSILON_1000 )
- {
- if( !mClipper )
- {
- Actor self = Self();
-
- mClipper = Clipper::New( size );
- self.Add( mClipper->GetRootActor() );
- self.Add( mClipper->GetImageView() );
- }
- else if ( mClipper )
- {
- mClipper->Refresh( size );
- }
- }
-}
-
void TextEditor::OnClipboardTextSelected( ClipboardEventNotifier& clipboard )
{
mController->PasteClipboardItemEvent();
void TextEditor::OnStageConnection( int depth )
{
- // Call the Control::OnStageConnection() to set the depth of the background.
- Control::OnStageConnection( depth );
-
// Sets the depth to the visuals inside the text's decorator.
mDecorator->SetTextDepth( depth );
// The depth of the text renderer is set in the RenderText() called from OnRelayout().
+
+ // Call the Control::OnStageConnection() to set the depth of the background.
+ Control::OnStageConnection( depth );
}
bool TextEditor::OnTouched( Actor actor, const TouchData& touch )
TextEditor::TextEditor()
: Control( ControlBehaviour( CONTROL_BEHAVIOUR_DEFAULT ) ),
mIdleCallback( NULL ),
+ mAlignmentOffset( 0.f ),
mRenderingBackend( DEFAULT_RENDERING_BACKEND ),
mHasBeenStaged( false )
{
TextEditor::~TextEditor()
{
- mClipper.Reset();
+ UnparentAndReset( mStencil );
if( ( NULL != mIdleCallback ) && Adaptor::IsAvailable() )
{