Fix compile error. Non initialized variable.
[platform/core/uifw/dali-toolkit.git] / dali-toolkit / internal / controls / text-controls / text-editor-impl.cpp
index b022757..a6c6267 100644 (file)
@@ -22,6 +22,7 @@
 #include <cstring>
 #include <limits>
 #include <dali/public-api/adaptor-framework/key.h>
+#include <dali/devel-api/adaptor-framework/window-devel.h>
 #include <dali/devel-api/common/stage.h>
 #include <dali/devel-api/actors/actor-devel.h>
 #include <dali/devel-api/object/property-helper-devel.h>
@@ -1400,7 +1401,15 @@ void TextEditor::OnRelayout( const Vector2& size, RelayoutContainer& container )
   Vector2 contentSize( size.x - ( padding.start + padding.end ), size.y - ( padding.top + padding.bottom ) );
 
   // Support Right-To-Left of padding
-  Dali::LayoutDirection::Type layoutDirection = static_cast<Dali::LayoutDirection::Type>( self.GetProperty( Dali::Actor::Property::LAYOUT_DIRECTION ).Get<int>() );
+  Dali::LayoutDirection::Type layoutDirection;
+  if( mController->IsMatchSystemLanguageDirection() )
+  {
+    layoutDirection = static_cast<Dali::LayoutDirection::Type>( DevelWindow::Get( self ).GetRootLayer().GetProperty( Dali::Actor::Property::LAYOUT_DIRECTION ).Get<int>() );
+  }
+  else
+  {
+    layoutDirection = static_cast<Dali::LayoutDirection::Type>( self.GetProperty( Dali::Actor::Property::LAYOUT_DIRECTION ).Get<int>() );
+  }
   if( Dali::LayoutDirection::RIGHT_TO_LEFT == layoutDirection )
   {
     std::swap( padding.start, padding.end );
@@ -1567,14 +1576,15 @@ void TextEditor::OnTap( const TapGesture& gesture )
   // Deliver the tap before the focus event to controller; this allows us to detect when focus is gained due to tap-gestures
   Extents padding;
   padding = Self().GetProperty<Extents>( Toolkit::Control::Property::PADDING );
-  mController->TapEvent( gesture.numberOfTaps, gesture.localPoint.x - padding.start, gesture.localPoint.y - padding.top );
+  const Vector2& localPoint = gesture.GetLocalPoint();
+  mController->TapEvent( gesture.GetNumberOfTaps(), localPoint.x - padding.start, localPoint.y - padding.top );
 
   SetKeyInputFocus();
 }
 
 void TextEditor::OnPan( const PanGesture& gesture )
 {
-  mController->PanEvent( gesture.state, gesture.displacement );
+  mController->PanEvent( gesture.GetState(), gesture.GetDisplacement() );
 }
 
 void TextEditor::OnLongPress( const LongPressGesture& gesture )
@@ -1585,19 +1595,20 @@ void TextEditor::OnLongPress( const LongPressGesture& gesture )
   }
   Extents padding;
   padding = Self().GetProperty<Extents>( Toolkit::Control::Property::PADDING );
-  mController->LongPressEvent( gesture.state, gesture.localPoint.x - padding.start, gesture.localPoint.y - padding.top );
+  const Vector2& localPoint = gesture.GetLocalPoint();
+  mController->LongPressEvent( gesture.GetState(), localPoint.x - padding.start, localPoint.y - padding.top );
 
   SetKeyInputFocus();
 }
 
 bool TextEditor::OnKeyEvent( const KeyEvent& event )
 {
-  DALI_LOG_INFO( gLogFilter, Debug::Verbose, "TextEditor::OnKeyEvent %p keyCode %d\n", mController.Get(), event.keyCode );
+  DALI_LOG_INFO( gLogFilter, Debug::Verbose, "TextEditor::OnKeyEvent %p keyCode %d\n", mController.Get(), event.GetKeyCode() );
 
-  if( Dali::DALI_KEY_ESCAPE == event.keyCode && mController->ShouldClearFocusOnEscape() )
+  if( Dali::DALI_KEY_ESCAPE == event.GetKeyCode() && mController->ShouldClearFocusOnEscape() )
   {
     // Make sure ClearKeyInputFocus when only key is up
-    if( event.state == KeyEvent::Up )
+    if( event.GetState() == KeyEvent::UP )
     {
       ClearKeyInputFocus();
     }
@@ -1719,8 +1730,8 @@ void TextEditor::UpdateScrollBar()
   CustomActor self = Self();
   if( !mScrollBar )
   {
-    mScrollBar = Toolkit::ScrollBar::New( Toolkit::ScrollBar::Vertical );
-    mScrollBar.SetIndicatorHeightPolicy( Toolkit::ScrollBar::Variable );
+    mScrollBar = Toolkit::ScrollBar::New( Toolkit::ScrollBar::VERTICAL );
+    mScrollBar.SetIndicatorHeightPolicy( Toolkit::ScrollBar::VARIABLE );
     mScrollBar.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_RIGHT );
     mScrollBar.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_RIGHT );
     mScrollBar.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::HEIGHT );