// Forward input events to controller
EnableGestureDetection(static_cast<GestureType::Value>(GestureType::TAP | GestureType::PAN | GestureType::LONG_PRESS));
GetTapGestureDetector().SetMaximumTapsRequired(2);
+ GetTapGestureDetector().ReceiveAllTapEvents(true);
self.TouchedSignal().Connect(this, &TextEditor::OnTouched);