const std::string& text = value.Get< std::string >();
DALI_LOG_INFO( gLogFilter, Debug::General, "TextEditor::OnPropertySet %p PLACEHOLDER_TEXT %s\n", impl.mController.Get(), text.c_str() );
- impl.mController->SetPlaceholderText( text );
+ impl.mController->SetPlaceholderText( Controller::PLACEHOLDER_TYPE_INACTIVE, text );
}
break;
}
if( impl.mController )
{
std::string text;
- impl.mController->GetPlaceholderText( text );
+ impl.mController->GetPlaceholderText( Controller::PLACEHOLDER_TYPE_INACTIVE, text );
value = text;
}
break;
{
if( mRenderer )
{
+ Dali::Toolkit::TextEditor handle = Dali::Toolkit::TextEditor( GetOwner() );
+
renderableActor = mRenderer->Render( mController->GetView(),
+ handle,
+ Property::INVALID_INDEX, // Animatable property not supported
mAlignmentOffset,
DepthIndex::CONTENT );
}
{
DALI_LOG_INFO( gLogFilter, Debug::Verbose, "TextEditor::OnKeyEvent %p keyCode %d\n", mController.Get(), event.keyCode );
- if( Dali::DALI_KEY_ESCAPE == event.keyCode ) // Make a Dali key code for this
+ if( Dali::DALI_KEY_ESCAPE == event.keyCode && mController->ShouldClearFocusOnEscape() )
{
// Make sure ClearKeyInputFocus when only key is up
if( event.state == KeyEvent::Up )