Moving visuals into new folder with same level as controls
[platform/core/uifw/dali-toolkit.git] / dali-toolkit / internal / controls / text-controls / text-editor-impl.cpp
index 57a66ca..75780c3 100644 (file)
@@ -32,6 +32,7 @@
 #include <dali-toolkit/public-api/text/rendering-backend.h>
 #include <dali-toolkit/devel-api/controls/control-depth-index-ranges.h>
 #include <dali-toolkit/internal/text/rendering/text-backend.h>
+#include <dali-toolkit/internal/text/text-effects-style.h>
 #include <dali-toolkit/internal/text/text-font-style.h>
 #include <dali-toolkit/internal/text/text-view.h>
 #include <dali-toolkit/internal/styling/style-manager-impl.h>
@@ -51,10 +52,11 @@ namespace // unnamed namespace
 {
 
 #if defined(DEBUG_ENABLED)
-  Debug::Filter* gLogFilter = Debug::Filter::New(Debug::Concise, true, "LOG_TEXT_CONTROLS");
+Debug::Filter* gLogFilter = Debug::Filter::New(Debug::Concise, true, "LOG_TEXT_CONTROLS");
 #endif
 
-  const unsigned int DEFAULT_RENDERING_BACKEND = Dali::Toolkit::Text::DEFAULT_RENDERING_BACKEND;
+const unsigned int DEFAULT_RENDERING_BACKEND = Dali::Toolkit::Text::DEFAULT_RENDERING_BACKEND;
+const float DEFAULT_SCROLL_SPEED = 1200.f; ///< The default scroll speed for the text editor in pixels/second.
 } // unnamed namespace
 
 namespace
@@ -107,6 +109,16 @@ DALI_PROPERTY_REGISTRATION( Toolkit, TextEditor, "inputColor",
 DALI_PROPERTY_REGISTRATION( Toolkit, TextEditor, "inputFontFamily",                      STRING,    INPUT_FONT_FAMILY                    )
 DALI_PROPERTY_REGISTRATION( Toolkit, TextEditor, "inputFontStyle",                       STRING,    INPUT_FONT_STYLE                     )
 DALI_PROPERTY_REGISTRATION( Toolkit, TextEditor, "inputPointSize",                       FLOAT,     INPUT_POINT_SIZE                     )
+DALI_PROPERTY_REGISTRATION( Toolkit, TextEditor, "lineSpacing",                          FLOAT,     LINE_SPACING                         )
+DALI_PROPERTY_REGISTRATION( Toolkit, TextEditor, "inputLineSpacing",                     FLOAT,     INPUT_LINE_SPACING                   )
+DALI_PROPERTY_REGISTRATION( Toolkit, TextEditor, "underline",                            STRING,    UNDERLINE                            )
+DALI_PROPERTY_REGISTRATION( Toolkit, TextEditor, "inputUnderline",                       STRING,    INPUT_UNDERLINE                      )
+DALI_PROPERTY_REGISTRATION( Toolkit, TextEditor, "shadow",                               STRING,    SHADOW                               )
+DALI_PROPERTY_REGISTRATION( Toolkit, TextEditor, "inputShadow",                          STRING,    INPUT_SHADOW                         )
+DALI_PROPERTY_REGISTRATION( Toolkit, TextEditor, "emboss",                               STRING,    EMBOSS                               )
+DALI_PROPERTY_REGISTRATION( Toolkit, TextEditor, "inputEmboss",                          STRING,    INPUT_EMBOSS                         )
+DALI_PROPERTY_REGISTRATION( Toolkit, TextEditor, "outline",                              STRING,    OUTLINE                              )
+DALI_PROPERTY_REGISTRATION( Toolkit, TextEditor, "inputOutline",                         STRING,    INPUT_OUTLINE                        )
 
 DALI_SIGNAL_REGISTRATION( Toolkit, TextEditor, "textChanged",        SIGNAL_TEXT_CHANGED )
 
@@ -482,6 +494,98 @@ void TextEditor::SetProperty( BaseObject* object, Property::Index index, const P
         }
         break;
       }
+      case Toolkit::TextEditor::Property::LINE_SPACING:
+      {
+        if( impl.mController )
+        {
+          const float lineSpacing = value.Get<float>();
+          impl.mController->SetDefaultLineSpacing( lineSpacing );
+          impl.mRenderer.Reset();
+        }
+        break;
+      }
+      case Toolkit::TextEditor::Property::INPUT_LINE_SPACING:
+      {
+        if( impl.mController )
+        {
+          const float lineSpacing = value.Get<float>();
+          impl.mController->SetInputLineSpacing( lineSpacing );
+          impl.mRenderer.Reset();
+        }
+        break;
+      }
+      case Toolkit::TextEditor::Property::UNDERLINE:
+      {
+        const bool update = SetUnderlineProperties( impl.mController, value, Text::EffectStyle::DEFAULT );
+        if( update )
+        {
+          impl.mRenderer.Reset();
+        }
+        break;
+      }
+      case Toolkit::TextEditor::Property::INPUT_UNDERLINE:
+      {
+        const bool update = SetUnderlineProperties( impl.mController, value, Text::EffectStyle::INPUT );
+        if( update )
+        {
+          impl.mRenderer.Reset();
+        }
+        break;
+      }
+      case Toolkit::TextEditor::Property::SHADOW:
+      {
+        const bool update = SetShadowProperties( impl.mController, value, Text::EffectStyle::DEFAULT );
+        if( update )
+        {
+          impl.mRenderer.Reset();
+        }
+        break;
+      }
+      case Toolkit::TextEditor::Property::INPUT_SHADOW:
+      {
+        const bool update = SetShadowProperties( impl.mController, value, Text::EffectStyle::INPUT );
+        if( update )
+        {
+          impl.mRenderer.Reset();
+        }
+        break;
+      }
+      case Toolkit::TextEditor::Property::EMBOSS:
+      {
+        const bool update = SetEmbossProperties( impl.mController, value, Text::EffectStyle::DEFAULT );
+        if( update )
+        {
+          impl.mRenderer.Reset();
+        }
+        break;
+      }
+      case Toolkit::TextEditor::Property::INPUT_EMBOSS:
+      {
+        const bool update = SetEmbossProperties( impl.mController, value, Text::EffectStyle::INPUT );
+        if( update )
+        {
+          impl.mRenderer.Reset();
+        }
+        break;
+      }
+      case Toolkit::TextEditor::Property::OUTLINE:
+      {
+        const bool update = SetOutlineProperties( impl.mController, value, Text::EffectStyle::DEFAULT );
+        if( update )
+        {
+          impl.mRenderer.Reset();
+        }
+        break;
+      }
+      case Toolkit::TextEditor::Property::INPUT_OUTLINE:
+      {
+        const bool update = SetOutlineProperties( impl.mController, value, Text::EffectStyle::INPUT );
+        if( update )
+        {
+          impl.mRenderer.Reset();
+        }
+        break;
+      }
     } // switch
   } // texteditor
 }
@@ -727,6 +831,62 @@ Property::Value TextEditor::GetProperty( BaseObject* object, Property::Index ind
         }
         break;
       }
+      case Toolkit::TextEditor::Property::LINE_SPACING:
+      {
+        if( impl.mController )
+        {
+          value = impl.mController->GetDefaultLineSpacing();
+        }
+        break;
+      }
+      case Toolkit::TextEditor::Property::INPUT_LINE_SPACING:
+      {
+        if( impl.mController )
+        {
+          value = impl.mController->GetInputLineSpacing();
+        }
+        break;
+      }
+      case Toolkit::TextEditor::Property::UNDERLINE:
+      {
+        GetUnderlineProperties( impl.mController, value, Text::EffectStyle::DEFAULT );
+        break;
+      }
+      case Toolkit::TextEditor::Property::INPUT_UNDERLINE:
+      {
+        GetUnderlineProperties( impl.mController, value, Text::EffectStyle::INPUT );
+        break;
+      }
+      case Toolkit::TextEditor::Property::SHADOW:
+      {
+        GetShadowProperties( impl.mController, value, Text::EffectStyle::DEFAULT );
+        break;
+      }
+      case Toolkit::TextEditor::Property::INPUT_SHADOW:
+      {
+        GetShadowProperties( impl.mController, value, Text::EffectStyle::INPUT );
+        break;
+      }
+      case Toolkit::TextEditor::Property::EMBOSS:
+      {
+        GetEmbossProperties( impl.mController, value, Text::EffectStyle::DEFAULT );
+        break;
+      }
+      case Toolkit::TextEditor::Property::INPUT_EMBOSS:
+      {
+        GetEmbossProperties( impl.mController, value, Text::EffectStyle::INPUT );
+        break;
+      }
+      case Toolkit::TextEditor::Property::OUTLINE:
+      {
+        GetOutlineProperties( impl.mController, value, Text::EffectStyle::DEFAULT );
+        break;
+      }
+      case Toolkit::TextEditor::Property::INPUT_OUTLINE:
+      {
+        GetOutlineProperties( impl.mController, value, Text::EffectStyle::INPUT );
+        break;
+      }
     } //switch
   }
 
@@ -769,15 +929,25 @@ void TextEditor::OnInitialize()
 
   mController->GetLayoutEngine().SetLayout( LayoutEngine::MULTI_LINE_BOX );
 
+  // Enables the text input.
   mController->EnableTextInput( mDecorator );
 
+  // Enables the vertical scrolling after the text input has been enabled.
+  mController->SetVerticalScrollEnabled( true );
+
+  // Disables the horizontal scrolling.
+  mController->SetHorizontalScrollEnabled( false );
+
   mController->SetMaximumNumberOfCharacters( std::numeric_limits<Length>::max() );
 
+  // Enable the smooth handle panning.
+  mController->SetSmoothHandlePanEnabled( true );
+
   // Forward input events to controller
   EnableGestureDetection( static_cast<Gesture::Type>( Gesture::Tap | Gesture::Pan | Gesture::LongPress ) );
   GetTapGestureDetector().SetMaximumTapsRequired( 2 );
 
-  self.TouchedSignal().Connect( this, &TextEditor::OnTouched );
+  self.TouchSignal().Connect( this, &TextEditor::OnTouched );
 
   // Set BoundingBox to stage size if not already set.
   Rect<int> boundingBox;
@@ -789,8 +959,11 @@ void TextEditor::OnInitialize()
     mDecorator->SetBoundingBox( Rect<int>( 0.0f, 0.0f, stageSize.width, stageSize.height ) );
   }
 
-  // Flip vertically the 'left' selection handle
-  mDecorator->FlipHandleVertically( LEFT_SELECTION_HANDLE, true );
+  // Whether to flip the selection handles as soon as they cross.
+  mDecorator->FlipSelectionHandlesOnCrossEnabled( true );
+
+  // Set the default scroll speed.
+  mDecorator->SetScrollSpeed( DEFAULT_SCROLL_SPEED );
 
   // Fill-parent area by default
   self.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::WIDTH );
@@ -846,12 +1019,15 @@ void TextEditor::OnRelayout( const Vector2& size, RelayoutContainer& container )
 {
   DALI_LOG_INFO( gLogFilter, Debug::Verbose, "TextEditor OnRelayout\n");
 
-  if( mController->Relayout( size ) ||
+  const Text::Controller::UpdateTextType updateTextType = mController->Relayout( size );
+
+  if( ( Text::Controller::NONE_UPDATED != updateTextType ) ||
       !mRenderer )
   {
     DALI_LOG_INFO( gLogFilter, Debug::Verbose, "TextEditor::OnRelayout %p Displaying new contents\n", mController.Get() );
 
-    if( mDecorator )
+    if( mDecorator &&
+        ( Text::Controller::NONE_UPDATED != ( Text::Controller::DECORATOR_UPDATED & updateTextType ) ) )
     {
       mDecorator->Relayout( size );
     }
@@ -862,32 +1038,34 @@ void TextEditor::OnRelayout( const Vector2& size, RelayoutContainer& container )
     }
 
     EnableClipping( true, size );
-    RenderText();
+    RenderText( updateTextType );
   }
 }
 
-void TextEditor::RenderText()
+void TextEditor::RenderText( Text::Controller::UpdateTextType updateTextType )
 {
   Actor self = Self();
   Actor renderableActor;
-  if( mRenderer )
-  {
-    renderableActor = mRenderer->Render( mController->GetView(), DepthIndex::TEXT );
-  }
 
-  if( renderableActor != mRenderableActor )
+  if( Text::Controller::NONE_UPDATED != ( Text::Controller::MODEL_UPDATED & updateTextType ) )
   {
-    UnparentAndReset( mRenderableActor );
-    mRenderableActor = renderableActor;
+    if( mRenderer )
+    {
+      renderableActor = mRenderer->Render( mController->GetView(), DepthIndex::TEXT );
+    }
+
+    if( renderableActor != mRenderableActor )
+    {
+      UnparentAndReset( mRenderableActor );
+      mRenderableActor = renderableActor;
+    }
   }
 
   if( mRenderableActor )
   {
-    // TODO: Scroll and alignment needs to be refactored.
-    const Vector2& alignmentOffset = mController->GetAlignmentOffset();
     const Vector2& scrollOffset = mController->GetScrollPosition();
 
-    mRenderableActor.SetPosition( scrollOffset.x, alignmentOffset.y + scrollOffset.y );
+    mRenderableActor.SetPosition( scrollOffset.x, scrollOffset.y );
 
     Actor clipRootActor;
     if( mClipper )
@@ -1068,7 +1246,7 @@ void TextEditor::OnStageConnect( Dali::Actor actor )
 {
   if ( mHasBeenStaged )
   {
-    RenderText();
+    RenderText( static_cast<Text::Controller::UpdateTextType>( Text::Controller::MODEL_UPDATED | Text::Controller::DECORATOR_UPDATED ) );
   }
   else
   {
@@ -1110,7 +1288,7 @@ void TextEditor::EnableClipping( bool clipping, const Vector2& size )
 
         mClipper = Clipper::New( size );
         self.Add( mClipper->GetRootActor() );
-        self.Add( mClipper->GetImageActor() );
+        self.Add( mClipper->GetImageView() );
       }
       else if ( mClipper )
       {
@@ -1120,7 +1298,7 @@ void TextEditor::EnableClipping( bool clipping, const Vector2& size )
   }
   else
   {
-    // Note - this will automatically remove the root & image actors
+    // Note - this will automatically remove the root actor & the image view
     mClipper.Reset();
   }
 }
@@ -1150,13 +1328,13 @@ void TextEditor::OnStageConnection( int depth )
   // Call the Control::OnStageConnection() to set the depth of the background.
   Control::OnStageConnection( depth );
 
-  // Sets the depth to the renderers inside the text's decorator.
+  // Sets the depth to the visuals inside the text's decorator.
   mDecorator->SetTextDepth( depth );
 
   // The depth of the text renderer is set in the RenderText() called from OnRelayout().
 }
 
-bool TextEditor::OnTouched( Actor actor, const TouchEvent& event )
+bool TextEditor::OnTouched( Actor actor, const TouchData& touch )
 {
   return true;
 }