mController->SetLayoutDirection( layoutDirection );
// Forward input events to controller
- EnableGestureDetection( static_cast<Gesture::Type>( Gesture::Tap | Gesture::Pan | Gesture::LongPress ) );
+ EnableGestureDetection( static_cast<GestureType::Value>( GestureType::TAP | GestureType::PAN | GestureType::LONG_PRESS ) );
GetTapGestureDetector().SetMaximumTapsRequired( 2 );
self.TouchedSignal().Connect( this, &TextEditor::OnTouched );