{
if( mRenderer )
{
+ Dali::Toolkit::TextEditor handle = Dali::Toolkit::TextEditor( GetOwner() );
+
renderableActor = mRenderer->Render( mController->GetView(),
+ handle,
+ Property::INVALID_INDEX, // Animatable property not supported
mAlignmentOffset,
DepthIndex::CONTENT );
}
// Make sure the actors are parented correctly with/without clipping
Actor self = mStencil ? mStencil : Self();
- for( std::vector<Actor>::const_iterator it = mClippingDecorationActors.begin(),
+ for( std::vector<Actor>::iterator it = mClippingDecorationActors.begin(),
endIt = mClippingDecorationActors.end();
it != endIt;
++it )
{
self.Add( *it );
- DevelActor::LowerToBottom( *it );
+ it->LowerToBottom();
}
mClippingDecorationActors.clear();
{
DALI_LOG_INFO( gLogFilter, Debug::Verbose, "TextEditor::OnKeyEvent %p keyCode %d\n", mController.Get(), event.keyCode );
- if( Dali::DALI_KEY_ESCAPE == event.keyCode ) // Make a Dali key code for this
+ if( Dali::DALI_KEY_ESCAPE == event.keyCode && mController->ShouldClearFocusOnEscape() )
{
// Make sure ClearKeyInputFocus when only key is up
if( event.state == KeyEvent::Up )