// Make sure the actors are parented correctly with/without clipping
Actor self = mStencil ? mStencil : Self();
- for( std::vector<Actor>::const_iterator it = mClippingDecorationActors.begin(),
+ for( std::vector<Actor>::iterator it = mClippingDecorationActors.begin(),
endIt = mClippingDecorationActors.end();
it != endIt;
++it )
{
self.Add( *it );
- DevelActor::LowerToBottom( *it );
+ it->LowerToBottom();
}
mClippingDecorationActors.clear();