{
renderableActor = mRenderer->Render( mController->GetView(),
mAlignmentOffset,
- DepthIndex::TEXT );
+ DepthIndex::CONTENT );
}
if( renderableActor != mRenderableActor )
if( Dali::DALI_KEY_ESCAPE == event.keyCode ) // Make a Dali key code for this
{
- ClearKeyInputFocus();
+ // Make sure ClearKeyInputFocus when only key is up
+ if( event.state == KeyEvent::Up )
+ {
+ ClearKeyInputFocus();
+ }
+
return true;
}