#include <dali/public-api/adaptor-framework/key.h>
#include <dali/public-api/common/stage.h>
#include <dali/public-api/images/resource-image.h>
+#include <dali/devel-api/actors/actor-devel.h>
#include <dali/devel-api/object/property-helper-devel.h>
#include <dali/public-api/object/type-registry-helper.h>
#include <dali/integration-api/adaptors/adaptor.h>
DALI_DEVEL_PROPERTY_REGISTRATION_READ_ONLY( Toolkit, TextEditor, "lineCount", INTEGER, LINE_COUNT )
DALI_DEVEL_PROPERTY_REGISTRATION( Toolkit, TextEditor, "placeholderText", STRING, PLACEHOLDER_TEXT )
DALI_DEVEL_PROPERTY_REGISTRATION( Toolkit, TextEditor, "placeholderTextColor", VECTOR4, PLACEHOLDER_TEXT_COLOR )
+DALI_DEVEL_PROPERTY_REGISTRATION( Toolkit, TextEditor, "enableSelection", BOOLEAN, ENABLE_SELECTION )
DALI_SIGNAL_REGISTRATION( Toolkit, TextEditor, "textChanged", SIGNAL_TEXT_CHANGED )
DALI_SIGNAL_REGISTRATION( Toolkit, TextEditor, "inputStyleChanged", SIGNAL_INPUT_STYLE_CHANGED )
}
break;
}
+ case Toolkit::DevelTextEditor::Property::ENABLE_SELECTION:
+ {
+ if( impl.mController )
+ {
+ const bool enableSelection = value.Get< bool >();
+ DALI_LOG_INFO( gLogFilter, Debug::General, "TextEditor %p ENABLE_SELECTION %d\n", impl.mController.Get(), enableSelection );
+ impl.mController->SetSelectionEnabled( enableSelection );
+ }
+ break;
+ }
} // switch
} // texteditor
}
}
break;
}
+ case Toolkit::DevelTextEditor::Property::ENABLE_SELECTION:
+ {
+ if( impl.mController )
+ {
+ value = impl.mController->IsSelectionEnabled();
+ }
+ break;
+ }
} //switch
}
++it )
{
self.Add( *it );
+ DevelActor::LowerToBottom( *it );
}
mClippingDecorationActors.clear();
return;
}
- // If scrolling is not started, start scrolling and emit ScrollStateChangedSignal
- if( !mScrollStarted )
- {
- mScrollStarted = true;
- Dali::Toolkit::TextEditor handle( GetOwner() );
- mScrollStateChangedSignal.Emit( handle, DevelTextEditor::Scroll::STARTED );
- }
-
CustomActor self = Self();
if( !mScrollBar )
{
self.SetProperty( propertyScrollContentSize, layoutSize );
}
+ // If scrolling is not started, start scrolling and emit ScrollStateChangedSignal
+ if( !mScrollStarted )
+ {
+ mScrollStarted = true;
+ Dali::Toolkit::TextEditor handle( GetOwner() );
+ mScrollStateChangedSignal.Emit( handle, DevelTextEditor::Scroll::STARTED );
+ }
+
Actor indicator = mScrollBar.GetScrollIndicator();
if( mAnimation )
{