if( mStencil )
{
- mStencil.SetPosition( padding.start, padding.top );
+ mStencil.SetProperty( Actor::Property::POSITION, Vector2( padding.start, padding.top ));
}
if( mActiveLayer )
{
- mActiveLayer.SetPosition( padding.start, padding.top );
+ mActiveLayer.SetProperty( Actor::Property::POSITION, Vector2( padding.start, padding.top ));
}
const Text::Controller::UpdateTextType updateTextType = mController->Relayout( contentSize, layoutDirection );
}
else if ( Equals( scrollAmount, 0.0f, Math::MACHINE_EPSILON_1 ))
{
- mRenderableActor.SetPosition( scrollOffset.x + mAlignmentOffset, scrollOffset.y - scrollAmount );
+ mRenderableActor.SetProperty( Actor::Property::POSITION, Vector2( scrollOffset.x + mAlignmentOffset, scrollOffset.y - scrollAmount ));
}
else
{