// Creates an extra control to be used as stencil buffer.
mStencil = Control::New();
- mStencil.SetAnchorPoint( AnchorPoint::TOP_LEFT );
- mStencil.SetParentOrigin( ParentOrigin::TOP_LEFT );
+ mStencil.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT );
+ mStencil.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_LEFT );
// Creates a background visual. Even if the color is transparent it updates the stencil.
mStencil.SetProperty( Toolkit::Control::Property::BACKGROUND,
if( mStencil )
{
- mStencil.SetPosition( padding.start, padding.top );
+ mStencil.SetProperty( Actor::Property::POSITION, Vector2( padding.start, padding.top ));
}
if( mActiveLayer )
{
- mActiveLayer.SetPosition( padding.start, padding.top );
+ mActiveLayer.SetProperty( Actor::Property::POSITION, Vector2( padding.start, padding.top ));
}
const Text::Controller::UpdateTextType updateTextType = mController->Relayout( contentSize, layoutDirection );
}
else
{
- actor.SetParentOrigin( ParentOrigin::TOP_LEFT );
- actor.SetAnchorPoint( AnchorPoint::TOP_LEFT );
+ actor.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_LEFT );
+ actor.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT );
Self().Add( actor );
mActiveLayer = actor;
}
{
mScrollBar = Toolkit::ScrollBar::New( Toolkit::ScrollBar::Vertical );
mScrollBar.SetIndicatorHeightPolicy( Toolkit::ScrollBar::Variable );
- mScrollBar.SetParentOrigin( ParentOrigin::TOP_RIGHT );
- mScrollBar.SetAnchorPoint( AnchorPoint::TOP_RIGHT );
+ mScrollBar.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_RIGHT );
+ mScrollBar.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_RIGHT );
mScrollBar.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::HEIGHT );
mScrollBar.SetResizePolicy( ResizePolicy::FIT_TO_CHILDREN, Dimension::WIDTH );
{
mAnimation = Animation::New( mAnimationPeriod.durationSeconds );
}
- indicator.SetOpacity(1.0f);
+ indicator.SetProperty( DevelActor::Property::OPACITY,1.0f);
mAnimation.AnimateTo( Property( indicator, Actor::Property::COLOR_ALPHA ), 0.0f, AlphaFunction::EASE_IN, mAnimationPeriod );
mAnimation.Play();
mAnimation.FinishedSignal().Connect( this, &TextEditor::OnScrollIndicatorAnimationFinished );
}
else if ( Equals( scrollAmount, 0.0f, Math::MACHINE_EPSILON_1 ))
{
- mRenderableActor.SetPosition( scrollOffset.x + mAlignmentOffset, scrollOffset.y - scrollAmount );
+ mRenderableActor.SetProperty( Actor::Property::POSITION, Vector2( scrollOffset.x + mAlignmentOffset, scrollOffset.y - scrollAmount ));
}
else
{