// Forward input events to controller
EnableGestureDetection(static_cast<GestureType::Value>(GestureType::TAP | GestureType::PAN | GestureType::LONG_PRESS));
GetTapGestureDetector().SetMaximumTapsRequired(2);
// Forward input events to controller
EnableGestureDetection(static_cast<GestureType::Value>(GestureType::TAP | GestureType::PAN | GestureType::LONG_PRESS));
GetTapGestureDetector().SetMaximumTapsRequired(2);
mTextChanged(false),
mCursorPositionChanged(false),
mSelectionChanged(false),
mTextChanged(false),
mCursorPositionChanged(false),
mSelectionChanged(false),