// Fill-parent area by default
self.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::WIDTH );
self.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::HEIGHT );
- self.OnStageSignal().Connect( this, &TextEditor::OnStageConnect );
+ self.OnSceneSignal().Connect( this, &TextEditor::OnSceneConnect );
DevelControl::SetInputMethodContext( *this, mInputMethodContext );
}
}
-void TextEditor::OnStageConnect( Dali::Actor actor )
+void TextEditor::OnSceneConnect( Dali::Actor actor )
{
if ( mHasBeenStaged )
{
}
}
-void TextEditor::OnStageConnection( int depth )
+void TextEditor::OnSceneConnection( int depth )
{
// Sets the depth to the visuals inside the text's decorator.
mDecorator->SetTextDepth( depth );
// The depth of the text renderer is set in the RenderText() called from OnRelayout().
- // Call the Control::OnStageConnection() to set the depth of the background.
- Control::OnStageConnection( depth );
+ // Call the Control::OnSceneConnection() to set the depth of the background.
+ Control::OnSceneConnection( depth );
}
bool TextEditor::OnTouched( Actor actor, const TouchData& touch )