float& alignmentOffset,
Actor& renderableActor,
Actor& backgroundActor,
+ Actor& cursorLayerActor,
Toolkit::Control& stencil,
std::vector<Actor>& clippingDecorationActors,
std::vector<Toolkit::TextAnchor>& anchorActors,
backgroundActor.LowerToBottom();
}
}
+
+ if(cursorLayerActor)
+ {
+ cursorLayerActor.RaiseToTop();
+ }
+
SynchronizeTextAnchorsInParent(textActor, controller, anchorActors);
}
}