#ifndef __DALI_TOOLKIT_INTERNAL_TABLE_VIEW_H__
#define __DALI_TOOLKIT_INTERNAL_TABLE_VIEW_H__
-//
-// Copyright (c) 2014 Samsung Electronics Co., Ltd.
-//
-// Licensed under the Flora License, Version 1.0 (the License);
-// you may not use this file except in compliance with the License.
-// You may obtain a copy of the License at
-//
-// http://floralicense.org/license/
-//
-// Unless required by applicable law or agreed to in writing, software
-// distributed under the License is distributed on an AS IS BASIS,
-// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-// See the License for the specific language governing permissions and
-// limitations under the License.
-//
+/*
+ * Copyright (c) 2014 Samsung Electronics Co., Ltd.
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ *
+ */
// INTERNAL INCLUDES
#include <dali-toolkit/public-api/controls/control-impl.h>
* TableView is a custom control for laying out actors in a table layout
* @see Dali::Toolkit:TableView for more details
*/
-class TableView : public ControlImpl
+class TableView : public Control
{
public:
float GetRelativeWidth( unsigned int columnIndex ) const;
/**
- * @copydoc Toolkit::TableView::SetLayoutAnimationDuration
+ * @copydoc Toolkit::TableView::GetRows
*/
- void SetLayoutAnimationDuration( float duration );
+ unsigned int GetRows();
/**
- * @copydoc Toolkit::TableView::GetLayoutAnimationDuration
+ * @copydoc Toolkit::TableView::GetColumns
*/
- float GetLayoutAnimationDuration();
+ unsigned int GetColumns();
+ // Properties
/**
- * @copydoc Toolkit::TableView::GetRows
+ * Called when a property of an object of this type is set.
+ * @param[in] object The object whose property is set.
+ * @param[in] index The property index.
+ * @param[in] value The new property value.
*/
- unsigned int GetRows();
+ static void SetProperty( BaseObject* object, Property::Index index, const Property::Value& value );
/**
- * @copydoc Toolkit::TableView::GetColumns
+ * Called to retrieve a property of an object of this type.
+ * @param[in] object The object whose property is to be retrieved.
+ * @param[in] index The property index.
+ * @return The current value of the property.
*/
- unsigned int GetColumns();
+ static Property::Value GetProperty( BaseObject* object, Property::Index index );
-private: // From ControlImpl
+private: // From Control
/**
- * @copydoc Toolkit::ControlImpl::OnControlChildAdd(Actor& child)
+ * @copydoc Control::OnControlChildAdd(Actor& child)
*/
virtual void OnControlChildAdd(Actor& child);
/**
- * @copydoc Toolkit::ControlImpl::OnControlChildRemove(Actor& child)
+ * @copydoc Control::OnControlChildRemove(Actor& child)
*/
virtual void OnControlChildRemove(Actor& child);
/**
- * @copydoc Toolkit::ControlImpl::OnRelaidOut
+ * @copydoc Control::OnRelayout
*/
- virtual void OnRelaidOut( Vector2 size, ActorSizeContainer& container );
+ virtual void OnRelayout( const Vector2& size, ActorSizeContainer& container );
/**
- * @copydoc Toolkit::ControlImpl::OnInitialize()
+ * @copydoc Control::OnInitialize()
*/
virtual void OnInitialize();
/**
- * @copydoc Toolkit::ControlImpl::GetNextKeyboardFocusableActor
+ * @copydoc Control::GetNextKeyboardFocusableActor
*/
- virtual Actor GetNextKeyboardFocusableActor(Actor currentFocusedActor, Control::KeyboardFocusNavigationDirection direction, bool loopEnabled);
+ virtual Actor GetNextKeyboardFocusableActor(Actor currentFocusedActor, Toolkit::Control::KeyboardFocusNavigationDirection direction, bool loopEnabled);
private: // Implementation
*/
virtual ~TableView();
+private: // scripting support
+
+ /**
+ * Called to set the heights/widths property.
+ * @param[in] tableViewImpl The object whose property is set.
+ * @param[in] funcFixed The set function to call, it can be SetFixedHeight or SetFixedWidths.
+ * @param[in] funcRelative The set function to call, it can be SetRelativeHeight or SetRelativeWidths.
+ * @param[in] value The new property value.
+ */
+ static void SetHeightOrWidthProperty( TableView& tableViewImpl,
+ void(TableView::*funcFixed)(unsigned int, float),
+ void(TableView::*funcRelative)(unsigned int, float),
+ const Property::Value& map );
+
+ /**
+ * Called to retrieve the property value of row heights.
+ * @return The property value of row heights.
+ */
+ Property::Value GetRowHeightsPropertyValue();
+
+ /**
+ * Called to retrieve the property value of column widths.
+ * @return The fixed-widths property value.
+ */
+ Property::Value GetColumnWidthsPropertyValue();
+
+ /**
+ * Generate the map type property value from the size vectors.
+ * @param[in] fixedSize The vector of fixed heights or widths.
+ * @param[in] relativeSize The vector of relative heights or widths.
+ * @param[out] map The property value.
+ */
+ void GetMapPropertyValue( const std::vector<float>& fixedSize, const std::vector<float>& relativeSize, Property::Map& map );
+
+
/**
* Helper class to prevent child adds and removes from causing relayout
* when we're already anyways going to do one in the end
std::vector<float> mRelativeWidths;
Size mPadding;
bool mLayoutingChild;
- float mConstraintDuration;
};