* @param[in] actor The child actor to test against
* @param[dimension] The dimnesion to test against
*/
-bool FitToChild( Actor actor, Dimension dimension )
+bool FitToChild( Actor actor, Dimension::Type dimension )
{
- return actor.GetResizePolicy( dimension ) != FILL_TO_PARENT && actor.GetRelayoutSize( dimension ) > 0.0f;
+ return actor.GetResizePolicy( dimension ) != ResizePolicy::FILL_TO_PARENT && actor.GetRelayoutSize( dimension ) > 0.0f;
}
#if defined(DEBUG_ENABLED)
}
}
-void TableView::OnCalculateRelayoutSize( Dimension dimension )
+void TableView::OnCalculateRelayoutSize( Dimension::Type dimension )
{
CalculateRowColumnData();
- if( dimension & WIDTH )
+ if( dimension & Dimension::WIDTH )
{
- CalculateFixedSizes( mColumnData, WIDTH );
+ CalculateFixedSizes( mColumnData, Dimension::WIDTH );
mFixedTotals.width = CalculateTotalFixedSize( mColumnData );
}
- if( dimension & HEIGHT )
+ if( dimension & Dimension::HEIGHT )
{
- CalculateFixedSizes( mRowData, HEIGHT );
+ CalculateFixedSizes( mRowData, Dimension::HEIGHT );
mFixedTotals.height = CalculateTotalFixedSize( mRowData );
}
}
-void TableView::OnLayoutNegotiated( float size, Dimension dimension )
+void TableView::OnLayoutNegotiated( float size, Dimension::Type dimension )
{
CalculateRowColumnData();
// Calculate the value of all relative sized rows and columns
- if( dimension & WIDTH )
+ if( dimension & Dimension::WIDTH )
{
float remainingSize = size - mFixedTotals.width;
if( remainingSize < 0.0f )
CalculateRelativeSizes( mColumnData, remainingSize );
}
- if( dimension & HEIGHT )
+ if( dimension & Dimension::HEIGHT )
{
float remainingSize = size - mFixedTotals.height;
if( remainingSize < 0.0f )
return Vector3( mFixedTotals.width, mFixedTotals.height, 1.0f );
}
-float TableView::CalculateChildSize( const Actor& child, Dimension dimension )
+float TableView::CalculateChildSize( const Actor& child, Dimension::Type dimension )
{
CalculateRowColumnData();
{
switch( dimension )
{
- case WIDTH:
+ case Dimension::WIDTH:
{
float cellSize = 0.0f;
return cellSize;
}
- case HEIGHT:
+ case Dimension::HEIGHT:
{
float cellSize = 0.0f;
return 0.0f; // Child not found
}
-bool TableView::RelayoutDependentOnChildren( Dimension dimension )
+bool TableView::RelayoutDependentOnChildren( Dimension::Type dimension )
{
if ( Control::RelayoutDependentOnChildren( dimension ) )
{
return totalSize;
}
-void TableView::CalculateFixedSizes( RowColumnArray& data, Dimension dimension )
+Vector2 TableView::GetCellPadding( Dimension::Type dimension )
{
+ switch( dimension )
+ {
+ case Dimension::WIDTH:
+ {
+ return Vector2( mPadding.x, mPadding.x );
+ }
+ case Dimension::HEIGHT:
+ {
+ return Vector2( mPadding.y, mPadding.y );
+ }
+ default:
+ {
+ break;
+ }
+ }
+
+ return Vector2();
+}
+
+void TableView::CalculateFixedSizes( RowColumnArray& data, Dimension::Type dimension )
+{
+ Vector2 cellPadding = GetCellPadding( dimension );
+
const unsigned int dataCount = data.Size();
for( unsigned int i = 0; i < dataCount; ++i )
// Find the size of the biggest actor in the row or column
float maxActorHeight = 0.0f;
- unsigned int fitCount = ( dimension == WIDTH ) ? mCellData.GetRows() : mCellData.GetColumns();
+ unsigned int fitCount = ( dimension == Dimension::WIDTH ) ? mCellData.GetRows() : mCellData.GetColumns();
for( unsigned int j = 0; j < fitCount; ++j )
{
- unsigned int row = ( dimension == WIDTH ) ? j : i;
- unsigned int column = ( dimension == WIDTH ) ? i : j;
+ unsigned int row = ( dimension == Dimension::WIDTH ) ? j : i;
+ unsigned int column = ( dimension == Dimension::WIDTH ) ? i : j;
DALI_ASSERT_DEBUG( row < mCellData.GetRows() );
DALI_ASSERT_DEBUG( column < mCellData.GetColumns() );
{
if( FitToChild( actor, dimension ) )
{
- maxActorHeight = std::max( maxActorHeight, actor.GetRelayoutSize( dimension ) );
+ maxActorHeight = std::max( maxActorHeight, actor.GetRelayoutSize( dimension ) + cellPadding.x + cellPadding.y );
}
}
}