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Replace some Dali::Actor public APIs with new properties
[platform/core/uifw/dali-toolkit.git]
/
dali-toolkit
/
internal
/
controls
/
table-view
/
table-view-impl.cpp
diff --git
a/dali-toolkit/internal/controls/table-view/table-view-impl.cpp
b/dali-toolkit/internal/controls/table-view/table-view-impl.cpp
index
f00190b
..
a0c1849
100755
(executable)
--- a/
dali-toolkit/internal/controls/table-view/table-view-impl.cpp
+++ b/
dali-toolkit/internal/controls/table-view/table-view-impl.cpp
@@
-829,7
+829,7
@@
void TableView::OnRelayout( const Vector2& size, RelayoutContainer& container )
if( actor && position.rowIndex == row && position.columnIndex == column )
{
// Anchor actor to top left of the cell
if( actor && position.rowIndex == row && position.columnIndex == column )
{
// Anchor actor to top left of the cell
- if( actor.GetProperty(
Devel
Actor::Property::POSITION_USES_ANCHOR_POINT ).Get< bool >() )
+ if( actor.GetProperty( Actor::Property::POSITION_USES_ANCHOR_POINT ).Get< bool >() )
{
actor.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT );
}
{
actor.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT );
}
@@
-1117,7
+1117,7
@@
void TableView::OnInitialize()
{
// Make self as keyboard focusable and focus group
Actor self = Self();
{
// Make self as keyboard focusable and focus group
Actor self = Self();
- self.Set
KeyboardFocusable(
true);
+ self.Set
Property( Actor::Property::KEYBOARD_FOCUSABLE,
true);
SetAsKeyboardFocusGroup(true);
}
SetAsKeyboardFocusGroup(true);
}