// INTERNAL_INCLUDES
#include <dali-toolkit/internal/visuals/visual-base-impl.h>
+#include <dali-toolkit/internal/visuals/visual-factory-impl.h>
namespace //Unnamed namespace
{
mInputImage = inputImage;
Actor self( Self() );
- InitializeVisual( self, mVisuals[0], mInputImage );
+ Internal::InitializeVisual( self, mVisuals[0], mInputImage );
mVisuals[0].SetDepthIndex(0);
SetShaderEffect( mVisuals[0] );
if( self.OnStage() )
float exponent = static_cast<float>(i);
mBlurredImage[i-1] = FrameBufferImage::New( mTargetSize.width/std::pow(2.f,exponent) , mTargetSize.height/std::pow(2.f,exponent),
GAUSSIAN_BLUR_RENDER_TARGET_PIXEL_FORMAT );
- InitializeVisual( self, mVisuals[i], mBlurredImage[i - 1] );
+ Internal::InitializeVisual( self, mVisuals[i], mBlurredImage[i - 1] );
mVisuals[ i ].SetDepthIndex( i );
SetShaderEffect( mVisuals[ i ] );
}