-const unsigned int GAUSSIAN_BLUR_DEFAULT_NUM_SAMPLES = 11;
-const unsigned int GAUSSIAN_BLUR_NUM_SAMPLES_INCREMENTATION = 10;
-const float GAUSSIAN_BLUR_BELL_CURVE_WIDTH = 4.5f;
-const float GAUSSIAN_BLUR_BELL_CURVE_WIDTH_INCREMENTATION = 5.f;
-const Pixel::Format GAUSSIAN_BLUR_RENDER_TARGET_PIXEL_FORMAT = Pixel::RGBA8888;
-const float GAUSSIAN_BLUR_DOWNSAMPLE_WIDTH_SCALE = 0.5f;
-const float GAUSSIAN_BLUR_DOWNSAMPLE_HEIGHT_SCALE = 0.5f;
-
-const char* ALPHA_UNIFORM_NAME( "uAlpha" );
-const char* FRAGMENT_SHADER = DALI_COMPOSE_SHADER(
- varying mediump vec2 vTexCoord;\n
- uniform sampler2D sTexture;\n
- uniform lowp vec4 uColor;\n
- uniform lowp float uAlpha;\n
- \n
- void main()\n
- {\n
- gl_FragColor = texture2D( sTexture, vTexCoord ) * uColor;\n
- gl_FragColor.a *= uAlpha;
- }\n
-);
+const unsigned int GAUSSIAN_BLUR_DEFAULT_NUM_SAMPLES = 11;
+const unsigned int GAUSSIAN_BLUR_NUM_SAMPLES_INCREMENTATION = 10;
+const float GAUSSIAN_BLUR_BELL_CURVE_WIDTH = 4.5f;
+const float GAUSSIAN_BLUR_BELL_CURVE_WIDTH_INCREMENTATION = 5.f;
+const Pixel::Format GAUSSIAN_BLUR_RENDER_TARGET_PIXEL_FORMAT = Pixel::RGBA8888;
+const float GAUSSIAN_BLUR_DOWNSAMPLE_WIDTH_SCALE = 0.5f;
+const float GAUSSIAN_BLUR_DOWNSAMPLE_HEIGHT_SCALE = 0.5f;
+
+const char* ALPHA_UNIFORM_NAME("uAlpha");