// Note that the renderer indices are depending on the order they been added to the actor
// which might be different from the blur level of its texture.
// We can check the depth index of the renderer to know which blurred image it renders.
// Note that the renderer indices are depending on the order they been added to the actor
// which might be different from the blur level of its texture.
// We can check the depth index of the renderer to know which blurred image it renders.