mGaussianBlurView.assign( blurLevels, Toolkit::GaussianBlurView() );
mBlurredImage.assign( blurLevels, FrameBuffer() );
mRenderers.assign( blurLevels+1, Dali::Renderer() );
-
- DevelControl::SetAccessibilityConstructor( Self(), []( Dali::Actor actor ) {
- return std::unique_ptr< Dali::Accessibility::Accessible >(
- new Control::Impl::AccessibleImpl( actor, Dali::Accessibility::Role::FILLER ) );
- } );
}
SuperBlurView::~SuperBlurView()
Actor self( Self() );
mBlurStrengthPropertyIndex = self.RegisterProperty( "blurStrength", 0.f );
+
+ DevelControl::SetAccessibilityConstructor( self, []( Dali::Actor actor ) {
+ return std::unique_ptr< Dali::Accessibility::Accessible >(
+ new Control::Impl::AccessibleImpl( actor, Dali::Accessibility::Role::FILLER ) );
+ } );
}
void SuperBlurView::SetTexture( Texture texture )