GAUSSIAN_BLUR_RENDER_TARGET_PIXEL_FORMAT,
GAUSSIAN_BLUR_DOWNSAMPLE_WIDTH_SCALE, GAUSSIAN_BLUR_DOWNSAMPLE_HEIGHT_SCALE, true );
mGaussianBlurView[idx].SetProperty( Actor::Property::PARENT_ORIGIN,ParentOrigin::CENTER );
- mGaussianBlurView[idx].SetSize(mTargetSize);
+ mGaussianBlurView[idx].SetProperty( Actor::Property::SIZE, mTargetSize );
Stage::GetCurrent().Add( mGaussianBlurView[idx] );
mGaussianBlurView[idx].SetUserImageAndOutputRenderTarget( texture, mBlurredImage[idx] );