mShowValue( false ),
mSnapToMarks( false )
{
- DevelControl::SetAccessibilityConstructor( Self(), []( Dali::Actor actor ) {
- return std::unique_ptr< Dali::Accessibility::Accessible >(
- new AccessibleImpl( actor, Dali::Accessibility::Role::SLIDER ) );
- } );
}
Slider::~Slider()
// Connect to the touch signal
self.TouchedSignal().Connect( this, &Slider::OnTouch );
+
+ DevelControl::SetAccessibilityConstructor( self, []( Dali::Actor actor ) {
+ return std::unique_ptr< Dali::Accessibility::Accessible >(
+ new AccessibleImpl( actor, Dali::Accessibility::Role::SLIDER ) );
+ } );
}
void Slider::OnRelayout( const Vector2& size, RelayoutContainer& container )