self.SetSize( DEFAULT_HIT_REGION.x, DEFAULT_HIT_REGION.y );
}
-void Slider::OnControlSizeSet( const Vector3& size )
+void Slider::OnSizeSet( const Vector3& size )
{
// Factor in handle overshoot into size of backing
SetHitRegion( Vector2( size.x, GetHitRegion().y ) );