// gesture.position is in local actor coordinates
if( mState != DISABLED )
{
- switch( gesture.state )
+ switch( gesture.GetState() )
{
case Gesture::Continuing:
{
if( mState == PRESSED )
{
- float value = MapBounds( MarkFilter ( MapPercentage( gesture.position ) ), GetLowerBound(), GetUpperBound() );
+ float value = MapBounds( MarkFilter ( MapPercentage( gesture.GetPosition() ) ), GetLowerBound(), GetUpperBound() );
SetValue( value );
DisplayPopup( value );
}
{
if( GetSnapToMarks() )
{
- float value = MapBounds( SnapToMark( MapPercentage( gesture.position ) ), GetLowerBound(), GetUpperBound() );
+ float value = MapBounds( SnapToMark( MapPercentage( gesture.GetPosition() ) ), GetLowerBound(), GetUpperBound() );
SetValue( value );
DisplayPopup( value );
}