self.SetProperty( Actor::Property::SIZE, Vector2( DEFAULT_HIT_REGION.x, DEFAULT_HIT_REGION.y ) );
// Connect to the touch signal
- self.TouchSignal().Connect( this, &Slider::OnTouch );
+ self.TouchedSignal().Connect( this, &Slider::OnTouch );
}
void Slider::OnRelayout( const Vector2& size, RelayoutContainer& container )
Actor hitRegion = Actor::New();
hitRegion.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER );
hitRegion.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER );
- hitRegion.TouchSignal().Connect( this, &Slider::OnTouch );
+ hitRegion.TouchedSignal().Connect( this, &Slider::OnTouch );
return hitRegion;
}