Merge "Changes after TouchedSignal changes" into devel/master
[platform/core/uifw/dali-toolkit.git] / dali-toolkit / internal / controls / slider / slider-impl.cpp
index 757bef8..8282c74 100644 (file)
@@ -204,7 +204,7 @@ void Slider::OnInitialize()
   self.SetProperty( Actor::Property::SIZE, Vector2( DEFAULT_HIT_REGION.x, DEFAULT_HIT_REGION.y ) );
 
   // Connect to the touch signal
-  self.TouchSignal().Connect( this, &Slider::OnTouch );
+  self.TouchedSignal().Connect( this, &Slider::OnTouch );
 }
 
 void Slider::OnRelayout( const Vector2& size, RelayoutContainer& container )
@@ -248,13 +248,13 @@ void Slider::OnPan( Actor actor, const PanGesture& gesture )
   // gesture.position is in local actor coordinates
   if( mState != DISABLED )
   {
-    switch( gesture.state )
+    switch( gesture.GetState() )
     {
       case Gesture::Continuing:
       {
         if( mState == PRESSED )
         {
-          float value = MapBounds( MarkFilter ( MapPercentage( gesture.position ) ), GetLowerBound(), GetUpperBound() );
+          float value = MapBounds( MarkFilter ( MapPercentage( gesture.GetPosition() ) ), GetLowerBound(), GetUpperBound() );
           SetValue( value );
           DisplayPopup( value );
         }
@@ -266,7 +266,7 @@ void Slider::OnPan( Actor actor, const PanGesture& gesture )
         {
           if( GetSnapToMarks() )
           {
-            float value = MapBounds( SnapToMark( MapPercentage( gesture.position ) ), GetLowerBound(), GetUpperBound() );
+            float value = MapBounds( SnapToMark( MapPercentage( gesture.GetPosition() ) ), GetLowerBound(), GetUpperBound() );
             SetValue( value );
             DisplayPopup( value );
           }
@@ -381,7 +381,7 @@ Actor Slider::CreateHitRegion()
   Actor hitRegion = Actor::New();
   hitRegion.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER );
   hitRegion.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER );
-  hitRegion.TouchSignal().Connect( this, &Slider::OnTouch );
+  hitRegion.TouchedSignal().Connect( this, &Slider::OnTouch );
 
   return hitRegion;
 }