const float MARK_TOLERANCE = GetMarkTolerance();
float mark;
- for( std::size_t i = 0; i < mMarks.Size(); ++i)
+ for( MarkList::SizeType i = 0; i < mMarks.Count(); ++i)
{
const Property::Value& propertyValue = mMarks[i];
propertyValue.Get( mark );
float closestDist = std::numeric_limits<float>::max();
float mark;
- for( std::size_t i = 0; i < mMarks.Size(); ++i)
+ for( MarkList::SizeType i = 0; i < mMarks.Count(); ++i)
{
const Property::Value& propertyValue = mMarks[i];
propertyValue.Get( mark );