-#ifndef __DALI_TOOLKIT_INTERNAL_SHADOW_VIEW_H__
-#define __DALI_TOOLKIT_INTERNAL_SHADOW_VIEW_H__
-
-//
-// Copyright (c) 2014 Samsung Electronics Co., Ltd.
-//
-// Licensed under the Flora License, Version 1.0 (the License);
-// you may not use this file except in compliance with the License.
-// You may obtain a copy of the License at
-//
-// http://floralicense.org/license/
-//
-// Unless required by applicable law or agreed to in writing, software
-// distributed under the License is distributed on an AS IS BASIS,
-// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-// See the License for the specific language governing permissions and
-// limitations under the License.
-//
+#ifndef DALI_TOOLKIT_INTERNAL_SHADOW_VIEW_H
+#define DALI_TOOLKIT_INTERNAL_SHADOW_VIEW_H
+
+/*
+ * Copyright (c) 2021 Samsung Electronics Co., Ltd.
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ *
+ */
// EXTERNAL INCLUDES
-#include <sstream>
+#include <dali/public-api/actors/camera-actor.h>
+#include <dali/public-api/animation/constraints.h>
+#include <dali/public-api/object/property-map.h>
+#include <dali/public-api/render-tasks/render-task.h>
#include <cmath>
+#include <sstream>
// INTERNAL INCLUDES
-#include <dali/dali.h>
-#include <dali-toolkit/public-api/controls/shadow-view/shadow-view.h>
-#include <dali-toolkit/public-api/controls/control-impl.h>
+#include <dali-toolkit/devel-api/controls/shadow-view/shadow-view.h>
#include <dali-toolkit/internal/filters/blur-two-pass-filter.h>
+#include <dali-toolkit/public-api/controls/control-impl.h>
+#include <dali-toolkit/public-api/controls/image-view/image-view.h>
namespace Dali
{
-
namespace Toolkit
{
-
class ShadowView;
namespace Internal
{
-
/**
* ShadowView implementation class
*/
-class ShadowView : public ControlImpl
+class ShadowView : public Control
{
public:
-
/**
* @copydoc Dali::Toolkit::ShadowView::ShadowView
*/
static Dali::Toolkit::ShadowView New(float downsampleWidthScale, float downsampleHeightScale);
/**
- * @copydoc Dali::Toolkit::ShadowView::Add(Actor child)
- */
- void Add(Actor child);
-
- /**
- * @copydoc Dali::Toolkit::ShadowView::Remove(Actor child)
+ * @copydoc Dali::Toolkit::ShadowView::SetShadowPlaneBackground(Actor shadowPlaneBackground)
*/
- void Remove(Actor child);
-
- /**
- * @copydoc Dali::Toolkit::ShadowView::SetShadowPlane(Actor shadowPlane)
- */
- void SetShadowPlane(Actor shadowPlane);
+ void SetShadowPlaneBackground(Actor shadowPlaneBackground);
/**
* @copydoc Dali::Toolkit::ShadowView::SetPointLight(Actor pointLight)
/**
* @copydoc Dali::Toolkit::ShadowView::GetBlurStrengthPropertyIndex()
*/
- Property::Index GetBlurStrengthPropertyIndex() const {return mBlurStrengthPropertyIndex;}
+ Property::Index GetBlurStrengthPropertyIndex() const
+ {
+ return mBlurStrengthPropertyIndex;
+ }
/**
* @copydoc Dali::Toolkit::ShadowView::GetShadowColorPropertyIndex()
*/
- Property::Index GetShadowColorPropertyIndex() const {return mShadowColorPropertyIndex;}
+ Property::Index GetShadowColorPropertyIndex() const
+ {
+ return mShadowColorPropertyIndex;
+ }
void SetShaderConstants();
private:
+ void OnInitialize() override;
- virtual void OnInitialize();
- virtual void OnSizeSet(const Vector3& targetSize);
- virtual void OnStageConnection();
- virtual void OnStageDisconnection();
+ /**
+ * @copydoc Control::OnChildAdd()
+ */
+ void OnChildAdd(Actor& child) override;
+
+ /**
+ * @copydoc Control::OnChildRemove()
+ */
+ void OnChildRemove(Actor& child) override;
/**
* Constrain the camera actor to the position of the point light, pointing
void CreateBlurFilter();
private:
- ImageActor mShadowPlane; // Shadow renders into this actor
+ Actor mShadowPlane; // Shadow renders into this actor
Actor mShadowPlaneBg; // mShadowPlane renders directly in front of this actor
- Actor mPointLight; // Shadow is cast from this point light
+ Actor mPointLight; // Shadow is cast from this point light
/////////////////////////////////////////////////////////////
- FrameBufferImage mSceneFromLightRenderTarget; // for rendering normal scene seen from light to texture instead of the screen
+ FrameBuffer mSceneFromLightRenderTarget; // for rendering normal scene seen from light to texture instead of the screen
- FrameBufferImage mOutputImage;
+ FrameBuffer mOutputFrameBuffer;
- Actor mChildrenRoot; // Subtree for all user added child actors that should be rendered normally
- Actor mBlurRootActor; // Root actor for blur filter processing
- ImageActor mShadowPlaneDrawable; // Positioned on top of mShadowPlane for drawing shadow image
+ Actor mChildrenRoot; // Subtree for all user added child actors that should be rendered normally
+ Actor mBlurRootActor; // Root actor for blur filter processing
RenderTask mRenderSceneTask;
CameraActor mCameraActor; // Constrained to same position as mPointLight and pointing at mShadowPlane
- ShaderEffect mShadowRenderShader;
+ Property::Map mShadowVisualMap;
BlurTwoPassFilter mBlurFilter;
- Vector4 mCachedShadowColor; ///< Cached Shadow color.
- Vector4 mCachedBackgroundColor; ///< Cached Shadow background color (same as shadow color but with alpha at 0.0)
+ Vector4 mCachedShadowColor; ///< Cached Shadow color.
+ Vector4 mCachedBackgroundColor; ///< Cached Shadow background color (same as shadow color but with alpha at 0.0)
/////////////////////////////////////////////////////////////
// Properties that can be animated
Property::Index mBlurStrengthPropertyIndex;
Property::Index mShadowColorPropertyIndex;
- float mDownsampleWidthScale;
- float mDownsampleHeightScale;
+ float mDownsampleWidthScale;
+ float mDownsampleHeightScale;
private:
-
// Undefined copy constructor.
- ShadowView( const ShadowView& );
+ ShadowView(const ShadowView&);
// Undefined assignment operator.
- ShadowView& operator=( const ShadowView& );
+ ShadowView& operator=(const ShadowView&);
};
} // namespace Internal
-
// Helpers for public-api forwarding methods
-inline Toolkit::Internal::ShadowView& GetImpl( Toolkit::ShadowView& obj )
+inline Toolkit::Internal::ShadowView& GetImpl(Toolkit::ShadowView& obj)
{
DALI_ASSERT_ALWAYS(obj);
Dali::RefObject& handle = obj.GetImplementation();
return static_cast<Toolkit::Internal::ShadowView&>(handle);
}
-inline const Toolkit::Internal::ShadowView& GetImpl( const Toolkit::ShadowView& obj )
+inline const Toolkit::Internal::ShadowView& GetImpl(const Toolkit::ShadowView& obj)
{
DALI_ASSERT_ALWAYS(obj);
const Dali::RefObject& handle = obj.GetImplementation();
return static_cast<const Toolkit::Internal::ShadowView&>(handle);
}
-
} // namespace Toolkit
} // namespace Dali
-#endif // __DALI_TOOLKIT_INTERNAL_SHADOW_VIEW_H__
+#endif // DALI_TOOLKIT_INTERNAL_SHADOW_VIEW_H