-#ifndef __DALI_TOOLKIT_INTERNAL_SHADOW_VIEW_H__
-#define __DALI_TOOLKIT_INTERNAL_SHADOW_VIEW_H__
-
-//
-// Copyright (c) 2014 Samsung Electronics Co., Ltd.
-//
-// Licensed under the Flora License, Version 1.0 (the License);
-// you may not use this file except in compliance with the License.
-// You may obtain a copy of the License at
-//
-// http://floralicense.org/license/
-//
-// Unless required by applicable law or agreed to in writing, software
-// distributed under the License is distributed on an AS IS BASIS,
-// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-// See the License for the specific language governing permissions and
-// limitations under the License.
-//
+#ifndef DALI_TOOLKIT_INTERNAL_SHADOW_VIEW_H
+#define DALI_TOOLKIT_INTERNAL_SHADOW_VIEW_H
+
+/*
+ * Copyright (c) 2019 Samsung Electronics Co., Ltd.
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ *
+ */
// EXTERNAL INCLUDES
#include <sstream>
#include <cmath>
+#include <dali/public-api/actors/camera-actor.h>
+#include <dali/public-api/animation/constraints.h>
+#include <dali/public-api/render-tasks/render-task.h>
+#include <dali/public-api/object/property-map.h>
// INTERNAL INCLUDES
-#include <dali/dali.h>
-#include <dali-toolkit/public-api/controls/shadow-view/shadow-view.h>
+#include <dali-toolkit/devel-api/controls/shadow-view/shadow-view.h>
+#include <dali-toolkit/public-api/controls/image-view/image-view.h>
#include <dali-toolkit/public-api/controls/control-impl.h>
#include <dali-toolkit/internal/filters/blur-two-pass-filter.h>
/**
* ShadowView implementation class
*/
-class ShadowView : public ControlImpl
+class ShadowView : public Control
{
public:
static Dali::Toolkit::ShadowView New(float downsampleWidthScale, float downsampleHeightScale);
/**
- * @copydoc Dali::Toolkit::ShadowView::Add(Actor child)
- */
- void Add(Actor child);
-
- /**
- * @copydoc Dali::Toolkit::ShadowView::Remove(Actor child)
- */
- void Remove(Actor child);
-
- /**
- * @copydoc Dali::Toolkit::ShadowView::SetShadowPlane(Actor shadowPlane)
+ * @copydoc Dali::Toolkit::ShadowView::SetShadowPlaneBackground(Actor shadowPlaneBackground)
*/
- void SetShadowPlane(Actor shadowPlane);
+ void SetShadowPlaneBackground(Actor shadowPlaneBackground);
/**
* @copydoc Dali::Toolkit::ShadowView::SetPointLight(Actor pointLight)
private:
virtual void OnInitialize();
- virtual void OnSizeSet(const Vector3& targetSize);
- virtual void OnStageConnection();
- virtual void OnStageDisconnection();
+
+ /**
+ * @copydoc Control::OnChildAdd()
+ */
+ virtual void OnChildAdd( Actor& child );
+
+ /**
+ * @copydoc Control::OnChildRemove()
+ */
+ virtual void OnChildRemove( Actor& child );
/**
* Constrain the camera actor to the position of the point light, pointing
void CreateBlurFilter();
private:
- ImageActor mShadowPlane; // Shadow renders into this actor
+ Actor mShadowPlane; // Shadow renders into this actor
Actor mShadowPlaneBg; // mShadowPlane renders directly in front of this actor
Actor mPointLight; // Shadow is cast from this point light
/////////////////////////////////////////////////////////////
- FrameBufferImage mSceneFromLightRenderTarget; // for rendering normal scene seen from light to texture instead of the screen
+ FrameBuffer mSceneFromLightRenderTarget; // for rendering normal scene seen from light to texture instead of the screen
- FrameBufferImage mOutputImage;
+ FrameBuffer mOutputFrameBuffer;
Actor mChildrenRoot; // Subtree for all user added child actors that should be rendered normally
Actor mBlurRootActor; // Root actor for blur filter processing
- ImageActor mShadowPlaneDrawable; // Positioned on top of mShadowPlane for drawing shadow image
RenderTask mRenderSceneTask;
CameraActor mCameraActor; // Constrained to same position as mPointLight and pointing at mShadowPlane
- ShaderEffect mShadowRenderShader;
+ Property::Map mShadowVisualMap;
BlurTwoPassFilter mBlurFilter;
Vector4 mCachedShadowColor; ///< Cached Shadow color.
} // namespace Dali
-#endif // __DALI_TOOLKIT_INTERNAL_SHADOW_VIEW_H__
+#endif // DALI_TOOLKIT_INTERNAL_SHADOW_VIEW_H