ConstrainCamera();
- mShadowPlane.ApplyConstraint( Constraint::New<Vector3>( Actor::SIZE, Source( mShadowPlaneBg, Actor::SIZE ), EqualToConstraint() ) );
+ mShadowPlane.SetSizeMode( SIZE_EQUAL_TO_PARENT );
- mBlurRootActor.ApplyConstraint( Constraint::New<Vector3>( Actor::SIZE, Source( mShadowPlane, Actor::SIZE ), EqualToConstraint() ) );
+ mBlurRootActor.SetSizeMode( SIZE_EQUAL_TO_PARENT );
}
void ShadowView::SetPointLight(Actor pointLight)
{
// root actor to parent all user added actors. Used as source actor for shadow render task.
mChildrenRoot.SetPositionInheritanceMode( Dali::USE_PARENT_POSITION );
- mChildrenRoot.ApplyConstraint(Constraint::New<Vector3>( Actor::SIZE, ParentSource( Actor::SIZE ), EqualToConstraint() ));
+ mChildrenRoot.SetSizeMode( SIZE_EQUAL_TO_PARENT );
Vector2 stageSize = Stage::GetCurrent().GetSize();
mCameraActor = CameraActor::New(stageSize);