Make Up calls to control consistent so they are called at the end by derived classes
[platform/core/uifw/dali-toolkit.git] / dali-toolkit / internal / controls / shadow-view / shadow-view-impl.cpp
index d6fd804..c8605c1 100644 (file)
@@ -1,5 +1,5 @@
 /*
- * Copyright (c) 2016 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2017 Samsung Electronics Co., Ltd.
  *
  * Licensed under the Apache License, Version 2.0 (the "License");
  * you may not use this file except in compliance with the License.
@@ -30,7 +30,7 @@
 #include <dali/integration-api/debug.h>
 
 // INTERNAL INCLUDES
-#include <dali-toolkit/devel-api/visual-factory/devel-visual-properties.h>
+#include <dali-toolkit/devel-api/visuals/visual-properties-devel.h>
 #include <dali-toolkit/internal/controls/shadow-view/shadow-view-impl.h>
 #include <dali-toolkit/internal/filters/blur-two-pass-filter.h>
 
@@ -252,7 +252,7 @@ void ShadowView::OnInitialize()
 
   customShader[ Toolkit::Visual::Shader::Property::HINTS ] = Shader::Hint::OUTPUT_IS_TRANSPARENT;
 
-  mShadowVisualMap[ Toolkit::VisualProperty::SHADER ] = customShader;
+  mShadowVisualMap[ Toolkit::DevelVisual::Property::SHADER ] = customShader;
 
   // Create render targets needed for rendering from light's point of view
   mSceneFromLightRenderTarget = FrameBufferImage::New( stageSize.width, stageSize.height, Pixel::RGBA8888 );
@@ -297,12 +297,12 @@ void ShadowView::OnInitialize()
 
 void ShadowView::OnChildAdd( Actor& child )
 {
-  Control::OnChildAdd( child );
-
   if( child != mChildrenRoot && child != mBlurRootActor)
   {
     mChildrenRoot.Add( child );
   }
+
+  Control::OnChildAdd( child );
 }
 
 void ShadowView::OnChildRemove( Actor& child )