Property::Map customShader;
- customShader[ "vertex-shader" ] = RENDER_SHADOW_VERTEX_SOURCE;
- customShader[ "fragment-shader" ] = RENDER_SHADOW_FRAGMENT_SOURCE;
+ customShader[ "vertexShader" ] = RENDER_SHADOW_VERTEX_SOURCE;
+ customShader[ "fragmentShader" ] = RENDER_SHADOW_FRAGMENT_SOURCE;
- customShader[ "subdivide-grid-x" ] = 20;
- customShader[ "subdivide-grid-y" ] = 20;
+ customShader[ "subdivideGridX" ] = 20;
+ customShader[ "subdivideGridY" ] = 20;
- customShader[ "hints" ] = "output-is-transparent";
+ customShader[ "hints" ] = "outputIsTransparent";
mShadowRenderShader[ "shader" ] = customShader;