-/////////////////////////////////////////////////////////////
-// for creating a subtree for all user added child actors.
-// TODO: overloading Actor::Add()/Remove() not nice since breaks polymorphism. Need another method to pass ownership of added child actors to our internal actor root.
-void ShadowView::Add(Actor child)
-{
- mChildrenRoot.Add(child);
-}
-
-void ShadowView::Remove(Actor child)
-{
- mChildrenRoot.Remove(child);
-}
-