- Constraint::New<Quaternion> ( Actor::ROTATION,
- Source( mShadowPlane, Actor::WORLD_POSITION ),
- Source( mPointLight, Actor::WORLD_POSITION ),
- Source( mShadowPlane, Actor::WORLD_ROTATION ),
+ Constraint::New<Quaternion> ( Actor::Property::Rotation,
+ Source( mShadowPlane, Actor::Property::WorldPosition ),
+ Source( mPointLight, Actor::Property::WorldPosition ),
+ Source( mShadowPlane, Actor::Property::WorldRotation ),