mDownsampleWidthScale(downsampleWidthScale),
mDownsampleHeightScale(downsampleHeightScale)
{
- DevelControl::SetAccessibilityConstructor( Self(), []( Dali::Actor actor ) {
- return std::unique_ptr< Dali::Accessibility::Accessible >(
- new Control::Impl::AccessibleImpl( actor, Dali::Accessibility::Role::FILLER ) );
- } );
}
ShadowView::~ShadowView()
Constraint blurStrengthConstraint = Constraint::New<float>( mBlurFilter.GetHandleForAnimateBlurStrength(), mBlurFilter.GetBlurStrengthPropertyIndex(), EqualToConstraint() );
blurStrengthConstraint.AddSource( Source( self, mBlurStrengthPropertyIndex) );
blurStrengthConstraint.Apply();
+
+ DevelControl::SetAccessibilityConstructor( Self(), []( Dali::Actor actor ) {
+ return std::unique_ptr< Dali::Accessibility::Accessible >(
+ new Control::Impl::AccessibleImpl( actor, Dali::Accessibility::Role::FILLER ) );
+ } );
}
void ShadowView::OnChildAdd( Actor& child )