ConstrainCamera();
- mShadowPlane.SetResizePolicy( FILL_TO_PARENT, ALL_DIMENSIONS );
+ mShadowPlane.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS );
- mBlurRootActor.SetResizePolicy( FILL_TO_PARENT, ALL_DIMENSIONS );
+ mBlurRootActor.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS );
}
void ShadowView::SetPointLight(Actor pointLight)
// root actor to parent all user added actors. Used as source actor for shadow render task.
mChildrenRoot.SetPositionInheritanceMode( Dali::USE_PARENT_POSITION );
mChildrenRoot.SetRelayoutEnabled( true );
- mChildrenRoot.SetResizePolicy( FILL_TO_PARENT, ALL_DIMENSIONS );
+ mChildrenRoot.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS );
Vector2 stageSize = Stage::GetCurrent().GetSize();
mCameraActor = CameraActor::New(stageSize);