- constraint = Constraint::New<Quaternion>( Actor::ROTATION,
- LocalSource(Actor::POSITION),
- Source(scrollView, scrollView.GetPropertyIndex( Toolkit::ScrollView::SCROLL_FINAL_PROPERTY_NAME ) ),
- Source(scrollView, scrollView.GetPropertyIndex( Toolkit::ScrollView::SCROLL_POSITION_MIN_PROPERTY_NAME ) ),
- Source(scrollView, scrollView.GetPropertyIndex( Toolkit::ScrollView::SCROLL_POSITION_MAX_PROPERTY_NAME ) ),
- Source(scrollView, Actor::SIZE ),
- Source(scrollView, scrollView.GetPropertyIndex( Toolkit::ScrollView::SCROLL_WRAP_PROPERTY_NAME ) ),
+ constraint = Constraint::New<Quaternion>( Actor::Property::ORIENTATION,
+ LocalSource(Actor::Property::POSITION),
+ Source(scrollView, Toolkit::ScrollView::Property::SCROLL_FINAL ),
+ Source(scrollView, Toolkit::Scrollable::Property::SCROLL_POSITION_MIN ),
+ Source(scrollView, Toolkit::Scrollable::Property::SCROLL_POSITION_MAX ),
+ Source(scrollView, Actor::Property::SIZE ),
+ Source(scrollView, Toolkit::ScrollView::Property::WRAP ),