{
// Apply constraints to this actor //
Constraint constraint;
- constraint = Constraint::New<Quaternion>( Actor::Property::ROTATION,
+ constraint = Constraint::New<Quaternion>( Actor::Property::ORIENTATION,
LocalSource(Actor::Property::POSITION),
Source(scrollView, scrollView.GetPropertyIndex( Toolkit::ScrollView::SCROLL_FINAL_PROPERTY_NAME ) ),
Source(scrollView, scrollView.GetPropertyIndex( Toolkit::ScrollView::SCROLL_POSITION_MIN_PROPERTY_NAME ) ),